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Baal

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Everything posted by Baal

  1. That's how pointless internet arguments start. I was only joking.
  2. Well, like it or not, but I don't like it.
  3. No. I already own the game on GOG and on disc but money isn't the problem anyways. Excluding lots of potential fans from playing a free mod is a terrible idea. Why would they do that?
  4. So this is steam only? Very disappointing.
  5. Should one have played the first two? Because I haven't gotten around to that yet.
  6. Just came home from a Marduk gig. I will have problems holding my head upright the next couple of days.

    1. Show previous comments  9 more
    2. SeriousToni

      SeriousToni

      Sepultura? Pah! You should better give Soulfly a try, nbohr!

    3. Deadlove

      Deadlove

      "Frontschwein" good album! "Thousand Fold Death" my go to song right now on that album.

       

      I have a record you might like:

       

      http://www.mediafire.com/download/sahfvq8c7a3napb/Bitter_Peace_TTM_Promo.rar

       

      Was compared in reviews to FUNERAL MIST, MARDUK. Got props from Morgan of MARDUK, TT from ABIGOR and Holocausto from BEHERIT.

       

      There's System Shock 2 samples in some of the songs.

    4. Baal

      Baal

      Thanks, have to check that out when I have time.

  7. Cool, I have to try this sometime.
  8. I can't remember if I wrote my opinion here before. This is still one of the best Dark Mod missions. The manor is beautiful and the open nonlinear architecture is outstanding. My only complaint is that I found it a bit to easy. But it was still great fun, even the third or fourth time.
  9. I did too and enjoyed it much more than the first time. Murder is fun.
  10. "Picknick am Wegesrand". Not exactly the same story as Stalker but it's a good book.
  11. It just wasn't the same without the bunnyhopping.
  12. Thanks to everyone sharing their opinion. V-Man, I have seen your Let's Play. Thanks for doing that. I always wanted to see how people play the mission and I hope more will surface in the future.
  13. I finished this a while ago but was to lazy to write my opinion down. I still am so I make it short. This is an impressive piece of work. It is very imaginative and full of cool ideas, that are perfectly implemented. Congratulations!
  14. I just recently played Prowler of the Dark. Cool mission (as always). It's not that big so I doubt performance and optimization would be a huge problem.
  15. Darkradiant maps are like onions. They have layers.
  16. Actually, the rope arrow was never supposed to be obvious. When I put it there I was fully aware that it is very easy to miss and I was counting on that. The intention was to hide it in plain sight. I was talking about the vines that you missed. But it wasn't meant as a complaint; I'm just interested in how people play the mission. Anyway, keep doing what you are doing.
  17. Did everybody miss the vines? They were not supposed to be hidden but you never know what is obvious to players and what not.
  18. What about: export LC_ALL=C; darkradiant Again with version 1.8.0. Case is important.
  19. A quick Google search tells me that this could be a bug in the boost library (in the case of 1.8.0). Try the following command (on the command line again): export LANG=C; darkradiant
  20. Can you run it from a command line and give us the output please?
  21. Hey, I said that I like Fens videos and I doubt Biker was beeing overly serious. That might be typically british so I hope Fen doesn't take it the wrong way.
  22. Ha ha, watch Bikerdude roleplay a slightly drunk burglar. @Fen Your let's plays are fun and I admire your rambling superpowers. Thank you for choosing our mission. I was looking forward to seeing someone else play it. He is right about the rope arrow though. That bit drove me a little nuts too.
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