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LordSavage

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Everything posted by LordSavage

  1. Doesn't work for me. ./tdm_update.linux --noselfupdate IO object version 1.25 does not match bootstrap parameter 1.23_01 at /usr/lib/perl/5.10/DynaLoader.pm line 219. Compilation failed in require at /usr/lib/perl/5.10/IO/Handle.pm line 9. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/Handle.pm line 9. Compilation failed in require at /usr/lib/perl/5.10/IO/Seekable.pm line 9. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/Seekable.pm line 9. Compilation failed in require at /usr/lib/perl/5.10/IO/File.pm line 11. BEGIN failed--compilation aborted at /usr/lib/perl/5.10/IO/File.pm line 11. Compilation failed in require at -e line 352.
  2. Very very nice! But the townfloor looks a little empty.
  3. Just take any key from google and disable your internet connection before you start doom 3. You should be able to enter your own key later again.
  4. You could try to kill pulseaudio before starting Doom 3 or The Dark Mod.
  5. I run it with Ubuntu 8.10 and an nVidia card with no problems. You could just make a new partition on your harddisk instead of buying a new one. On that you can install an older Ubuntu version with working fglrx drivers or Windows.
  6. Sorry, I don't know how to create debs.
  7. I found a bug with the ropes. Maybe it's already fixed. But it's there in Thief's Den. When you shoot a rope arrow on one of the windows you can open and use the window then, the rope loses its "swing physics". It get them back, when you use the windows again.
  8. Thanks for mentioning me . Nice candle stuff!
  9. Just want to show you at what I'm working at the moment. (ignore lightning, background, etc.) When I can't avoid clipping I have to make it func_static. Is that right?
  10. Ok, but don't expect anything too soon .
  11. That would be nice but a beta mapper has some obligations, hasn't he? I don't know how much time I have this month and at the beginning of the next.
  12. That was no big deal. I just took an image of a letter with a feather removed the old logo put the DarkRadiant one in. Than a few lines here and there and some text . But I do have some graphics editing experience for sure. So, I can do the artwork if you want.
  13. The Thief's Den stuff is very limited . I think I have some good ideas for (longer and not "samey designed" ) missions but I don't have the content (Textures, Models) to realize it. Is there any way to get these without being a Beta Mapper? Could you read any error messages before it crashed? Did you follow the readme and copied the xdata? Edit: Try this please: Rename closemouthed_shadows.zip to closemouthed_shadows.pk4 and copy that to your Thief's Den folder. Should be C:\Program Files\Doom 3\thiefs_den on your computer.
  14. In addition to the models you could make use of prefabs. That would save much time and it will be easier to create own missions in higher quality. A good example is the Amisfield Tower made by Komag: http://forums.thedarkmod.com/index.php?showtopic=8255 That would make a wonderfull prefab. Most people won't spend weeks for a building you may see only a few seconds in game, walking by or in the background. But if they are there as prefabs you just need to load it to your map, change a few textures rotate and scale it, remove or add a few brushes if u need to and it's ready. A wonderfull building which adds great atmosphere finished in a few minutes. You could do the same with candels with already added light entity, finished fireplaces, columns or evelators. The advantage of these prefabs is also that you can change them very easy to avoid that players think "I know exactly that from the last map, it's boring." What do you think about it?
  15. Amazing! Very very nice! You can see how good it fits if you view it side by side:
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