Jump to content
The Dark Mod Forums

thedarkwolf333

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For objects with a built in spot for a GUI, how can I choose one and add it to that object? There doesn't appear to be a way to add that particular parameter. Also, is it possible for monsters to ignore gunfire? I know how to make them ignore the flashlight, but I don't want them to "wake up" until I'm in the room. When I fire my gun, they seem to come after me, even if they're in an adjacent room with a door between us.
  2. Excellent. Thank you for the timely responses/fixes. I only have one more question and then I'll get out of your hair. How can I determine which direction a door slides open? Its just these little things that I know how to do with the built-in editor, but not DarkRadiant.
  3. That worked. Thanks. Now I just need to be able to see the monster models. Edit: I hate to be a pain, but I was trying to create a func_door. If i do that from the create entity menu, it tells me no brushes are selected. If I create a small box and turn it into a func_door, when I choose the model for it in the entity viewer, it creates the model, but NEXT to the box, instead of replacing it. What am I doing wrong?
  4. I put a clip for the pistol in and it worked fine. It seems to only be monsters. Edit: While I'm at it, how can I include all the assets from Resurrection of Evil along with the normal stuff in DarkRadiant? Thanks.
  5. As far as I can tell, it works for everything except monsters. Great step in the right direction. And forget about what I said referring to the texture viewer. Moment of idiocy on my part.
  6. Yeah I'm the other guy he's referring to that's having this problem. I love this version of the program, and this is the only problem I've seen so far. It just makes placing objects a pain. As he said, they work in the selection window, and they even loaded properly when I tested my map, but the 3d camera view just gives the little box with "shader not found." I'd prefer not to have to unpack all the files. One other suggestion: TDKRadiant gives that little window with all the texture thumbnails. That couldn't hurt in this version. Other than that, keep up the great work!
×
×
  • Create New...