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AtariThief

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Posts posted by AtariThief

  1. Order of the Hammer Bureaucrat: Life is an ddiction to some extent. We like to have fun, some of use like to sleep (programmers :laugh: ), and we definately love our women. So we usually toss up escapes from games to life very often. (Thats what I meant to say.)

  2. Look video geams are NOT realistic and probably never will be. If I want real life I'll have no use for a game. "Games are a fun escape from life so people can gather enough happiness and contentment to face this cruel world once more." ... Me

  3. What if this Freedom of Descisions is just the result of a couple billion unconscious calculations our brain makes and due to the fact that no two humans are ever the same (not factoring cloning) every one calculates a little differently. And then based on the experiences of any one individual added to their own individuality factored in makes even more complex descison making. In the end

    "Do we make the descision or does the descision make us?" .. Me

  4. I think most of the fun about Thief was the hype. Here you are, your supposed to be a master theif go break into this building using only these materials and good luck. Sometimes the simplistic answer is the best. Don't really tell anyone anything about the AI. Let them figure it out they're not two.

  5. It might be fun to see the AI actually react to missing guards. Hey, if I can make enough of them dissappear without being seen maybe they'll even freak out. Maybe based on certain circumstances the guards will chat over recent happinings.

  6. I remember in Thief2 if you made a guard really mad and they went to walk away from you sneaking up on him had about a 80% chance of the guard turning around and hitting you with his/her sword. I also remember my bot disabling technique that didn't always work. You know using those corners. It definately showed off the dullness of the AI, but every now and then it would correct itself and navigate around to make the kill. The trick was done by getting the big bot to chase you to a corner and then have the the gun side of the bot near the corner to where you didn't see that portion. Then it would fire up its gun and the bomb would bounce off the wall hit the bot drop to the floor and explode on the bot. :rolleyes: Definately one of the best bot disabling tricks. Using the predictablity of the AI against it, but every now and then even a mistake in the AI can be a surprise to you and any surprise made every mission seem just a bit different.

  7. This is already planned and partially implemented. Guards look around randomly as they patrol already, and the intention is for them to take other random behavoiur that real people might do--stopping to look out a window, going over to a fire to warm their hands, sitting in a chair for a moment, etc. However, everything that gets added like this has to be tested to see how it affects basic gameplay. The more random head-turning you get, the less control you have over whether you're seen or not.

     

    You just gave me the coolest idea. Remeber Thief2's Benny? It might be cool to see a guard that has an alcohol problem be tempted to swipe every bottle of alcoholic liquid he comes to and slowly see him get drunk and act stupid. For instance at first he acts like every other guard. Then his eye catches the Whiskey. He goes to grab for it, but hesitantly pulls his hand back. Then by the third patrol around he looses control and dives for the bottle. Then he drinks it while on duty hiding it form the other guards. Maybe he glances around for a second or two before pulling out his bottle and taking a quick swig. Then as he slowly gets drunk he may wobble and stumble. The he may go sneaking in the girls bathroom only to be chased out by all the women. He may even pick up a lampshade and wear it on his head, who knows. That would really be cool, but I always wondered if it was actually possible to do this. You could call it Random Alcoholics Annonymus Behavior. LOL!

  8. I had a dream that I found this awesome gravity-ball that let me walk on walls and stuff. Kind've like Prey on crack. I found out you have to change gravity vector very gradually though in practice, and walk up one of the side walls to get to the ceiling, otherwise you smack into the ceiling if it suddenly becomes the floor, and that hurts.

     

    Think about it this way if you jump up off the floor and all 6 sides of the room suddenly become the floor, or where gravity pulls, you could be pulled apart in a very painful way. Too sick??? hmmm...

  9. Doom3 Runs at a constant 60 fps and at worst in one or two areas no less than 30. AT FULL GRAPHICS.

    That means Full Anti-aliasing, 1280X1024, Max Quality Graphics and I even Tuned Doom3 to run with more polygons.

    So Im ready for anything this mod can throw at me. :) cheers!

  10. I dont agree with Spector. Its inane to blame video games for the U.S. culture of violence, they are a symptom not a disease. Everyother home owns guns...

     

    Every other home owns guns so that if anyone tried to invade they'd get an a$$ whoopin.

  11. t3cartoon.jpg

     

    I think it's self explanatory. This is what Thief 3 would have been like had it not been for the Xbox, which inevitably curved some of the more creative ideas. So, The Dark Mod will inevitably finish some of Ion Storm's more creative works, notably extensive use of the Rat Pro arrow in many areas.

     

    I do seem to remember someone mentioning the thief gaining a chainsaw arrow from the Inventor's guild about halfway through the campaign.

     

    You may be on to something with that taunt arrow. I've never seen a map which included a note you had to wrap around an arrow and fire into a wood beam of a house or something. (Very funny though)

  12. I could give detailed bug reports for your maps if you need any map testers to speed up your building. So if you have any Alpha or at best beta maps I'd love to test them. Of course I'll keep the details and such to you. If you need anyone like this please let me know. (Thank goodness for no more HOM effects :) ) Domm3 I don't think creates this problem. :) Just offering my services if needed and if you need a mapper I might be able to help with structures. If you need any portfolio work I can get that out to you vial e-mail.

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