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SirGen last won the day on June 8 2014

SirGen had the most liked content!

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About SirGen

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  1. @Bikerdude A tremendous thank you from this poor taffer; for fixing this mission! You rock!
  2. @Bikerdude I posted some bugs on page 3 of this thread. This mission was shaping up to be among my favorites, but I quit playing due to the game-breaking bugs that I mentioned. I would be very grateful if you fixed them!
  3. It's been a while since I've posted (Thank the Builder, right!? ) So I can't remember the best place to post this. Anyway, since I've updated to 2.05, the enemies' downward attack is doing very little damage. I think this was an issue a few updates back iirc. Btw, great job with the whole Steam Greenlight thing!! I voted with both my Steam accounts
  4. @Bikerdude and grayman Thanks for looking into this! I think there are a few other spots with the same problem, but I can't remember where exactly. Hopefully this is something that Spoonman won't mind fixing.
  5. Here are some videos showing the behavior described in my last post. I downloaded The Dark Mod and Full Moon Fever again yesterday, and did not modify any files, to ensure that I hadn't caused the problem myself.
  6. I absolutely love Full Moon Fever so far! It is my ideal kind of mission. A large manor with multiple entry points, a non-linear layout, and many guards who ensure that stealth is the best option. My only complaint is that all too often guards cannot/will not go up or down small staircases to chase after me once I'm caught. There is an area in the basement where I knocked out a welder/engineer; guards heard me and came to investigate, but after seeing me, they would not walk up a small staircase to attack me. Instead, they threw stones at me. I had another problem when I picked one of the outer doors to the manor and got caught just after I had entered. I ran outside to escape the guards. Instead of following me down the small staircase, they went back inside the manor. I have been enjoying this mission so much except for this fairly big game breaking occurrence. I have modified a few files to make the game more to my liking. I thought that maybe my modifications had caused these problems. I tested this theory by downloading The Dark Mod and Full Moon Fever all over again and I had the very same problems that I just described playing with the unaltered files. If you could look into this, I would be very grateful!!
  7. SirGen

    TDM Combat

    ^Sorry for taking up so much real estate I'm not sure why my spoiler tags aren't working properly.
  8. SirGen

    TDM Combat

    Here is my "Combat build" Darkmod.cfg I think the only lines that I modified are these: seta pm_mantle_height "9" seta pm_mantle_reach "1.5" I did this to create the illusion of being a master at scaling walls. It does break some missions though by making infiltration too easy. tdm_ai_melee_sets.def The line: "melee_damage_mod" "9" is how I made it so that the enemy kills me in one hit. I modified these lines to make the enemy attack a little bit faster and to block much faster:// default (fast) attack and parry anim speeds: "anim_rate_melee_attack_rl" "1.2" "anim_rate_melee_attack_lr" "1.15" "anim_rate_melee_attack_over" "1.1" "anim_rate_melee_attack_thrust" "1.35" "anim_rate_melee_parry_rl" "2" "anim_rate_melee_parry_lr" "2" "anim_rate_melee_parry_over" "2" "anim_rate_melee_parry_thrust" "2" } There are 3 different sets of lines to adjust the ai's attack speeds, but only one for blocking speed. tdm_player_thief.def I modified these values to make it so there is no fall damage: "editor_float collision_damage_threshold_min" "Collision damage below this value is ignored." "collision_damage_threshold_min" "998" "editor_float collision_damage_threshold_hard" "Collision damage above this value is considered 'hard'." "collision_damage_threshold_hard" "999" tdm_weapon_arrow.def I modified the damage so that both the ai and I kill each other with one arrow, but this can be abused to make the game far too easy. "inherit" "atdm:damage_base" "damage" "9999"
  9. SirGen

    TDM Combat

    Hey RPGista! I am not very computer savvy, so I don't know how to put my changes on a pk4. However, it is very easy to change the settings yourself if you have 7zip or winrar to unzip the def folder. Once you've unzipped the def folder there are many sub def folders pertaining to all sorts of gameplay. You probably already know all this, but there might be some who don't who would also like to know. the first thing I did across the board is change tdm_ai_melee_sets.def I changed all stats across the board for sake of ease, so there is no difference between elites and untrained. One of my favorite changes was removing the wind-up pause for enemy attacks. Here's my current build for tdm_ai_melee_sets.def. I have also made changes to Darkmod.cfg,tdm_player_thief.def,tdm_weapon_arrow.def and tdm_weapon_shortsword.def. I have three builds. One for combat (I die in one hit, I kill everything in one hit, no fall damage and mad "wall scaling skills" (mantling) I have a stealth build where the enemies attack speed and block speed animations are so fast that I have zero chance of winning in a fight. I also have a Mid build where sneaking is the best option, but I can still kill 1 guard fairly easily, 2 is a very hard fight, and once in a while I'm able to defeat 3 at a time. I am willing to post all my changes here if you'd like.
  10. SirGen

    TDM Combat

    Haha, yeah. Wooden boards all around! let's make arrows obsolete
  11. SirGen

    TDM Combat

    I've been adjusting AI attack speeds, blocking speeds, damage. etc. to get the right settings for my play style and as I've done this I've noticed that enemy archers/bowman will kill their allies who stand between me and them. I don't know much about programming, but I think that it would be nice to make it so the AI will not fire an arrow if their ally is in their line of fire. If it's not too much trouble.
  12. Oh awesome! I loved your last fan mission! The perfect entertainment for a Halloween night. Thanks Buck
  13. When I don't feel like running outside, I use an aerobic step. You can just step up, then step down if you're not very fit. As you get in better shape you can jump up then jump down. You can just barely jump up, or jump up a few inches higher than the step if you need a harder work out. You can also add ankle/wrist weights or just hold dumbells if you need more of a workout. I find it important to alternate which leg is "boosting" you up on the platform every five minutes so you don't get lop-sided calves. If you haven't done cardio in a while just go for 10 minutes for the first few times. It's very small; I shove it under the bed when I'm done with it. I've seen the prices range from $20-$80. You might want to get a small bench that can incline and decline to go along with your dumbells. It doesn't need to have a rack attached since you are using dumbells. I don't like using barbells anymore since I rarely have a spotter since I workout at home. With dumbells you can just drop them if you are too fatigued. Remember to start light with the weights. Let your joints and muscles get used to it.
  14. This mission did a good job of making me feel vulnerable and powerful. Thanks for this great mission Sotha
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