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Anderson

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Posts posted by Anderson

  1. 15 hours ago, Fiver said:

    I'm not certain i understand the question, but it may be something similar to what I asked here (number 3):

    ...but it seems you've already found that post.

    Yes, thank you.

    My question is if there is a catch-all configuration for a gamepad since apparently there's no gamepad support by default. Even though Doom 3 was released on consoles as well. I imagine this means no rumble, vibration support for gamepads neither.

    Just wanted to double check if there is an easy workaround that I missed.

    Apologies for the confusion.

  2. Does anyone play Fallen London? It's like Sunless Sea it had it's own soundtrack on the mobile devices but the app was retired. The game still exists on the browser and it allows for player interaction, role playing etc. The writing is real good. They have more words than in War and Peace content-wise.

  3. 20 hours ago, chakkman said:

    Could be due to the difference in gameplay. TBH, I found the rogue like (I think that's what it's called?) gameplay of Prey Mooncrash pretty frustrating and offputting. I loved the original game, but, Mooncrash didn't motivate me longer than half an hour.

    BTW, a 50% rate of people who finished the game for Dishonored is amazing. Most games are much less frequently finished by the players. TBH, I think that rather comes down to the maturity of players though. The audience is different to other games.

    I don't think that finishing games means that players are more mature. Some people simply have other things to do. Same why people don't touch or finish certain books or movies. Especially not watching all seasons of some show.

    In general, "completing" a game is a very relative thing if you measure it by the achievement system, since there's often some bonus or hidden content or some DLC without which you can't say you 100% completed the game.

    So, for the most part "finishing" the main story concerns difficulty spikes that keeps certain people away from playing to the end rather than intentionally dropping the game without any reason. Therefore it's not necessarily the mature people that stay but simply the hardcore fans.

    The fact that about 9% complete the game also doesn't necessarily mean that the game was hard or something. There's simply lots of people that play a game for 5 minutes to see if it works and since they don't get all the achievements - then the whole statistic tips in favor of those who only tried the game. Making the remaining 9% get smaller in percentage and the majority of people who tried the game closer to 100%.

    TLDR there's lots of explanations.

    There's a good article on the whole rationale behind all this completionism: https://medium.com/super-jump/how-to-measure-the-success-of-your-game-design-c2d51bc1da9a

  4. 1 hour ago, datiswous said:

    I used to have a Nokia Lumia (Windows) phone for 3.5 years (free updates in that period), I was very happy with it. So I disagree. Their ui was i.m.o. better than Android and ios. It was also relativally fast on low resources.

    Hmm, it depends. The low-end Microsoft Lumia 550 was rather cheap and had either software or hardware problems with random restarts or freezes when heating. I'm still actively using one. It's as cheap as they get besides button phones. They do seem to be resistant to damage but they're not exactly rugged phones. However there's still something about cheap devices that makes them rugged enough. In the sense that there isn't much to break there in the first place.
    Idk if Nokia still makes good stuff or not.

  5. 9 hours ago, chakkman said:

    I just found out that a new Amnesia game is coming: https://store.steampowered.com/app/1944430/Amnesia_The_Bunker/

    I really like their games, although I kinda hated Amnesia: Rebirth (I don't really need games which "immerse" me by breastfeeding children (yikes!)). Penumbra, Dark Descent and SOMA were great though, so, looking forward to this one.

    I wish they would remake Amnesia: Justine and allow saving because it wasn't an expansion short enough to restrict such an option.

  6. 8 minutes ago, chakkman said:

    What I also always noticed is that, when an industry or a "thing" gets popular, commercial and professional, the creativity atrophies.

    Happens in music, happens in games, happens in movies, simply everywhere.

    Must be why I still play games from the 90's, same with music. ;)

    The peak for games for me were the late 90's, early 2000's. Thief, System Shock 2, Deus Ex. I consider those the pinnacle of creativity in game design. It's unfortunate that everything go so dumbed down after that. But, It's understandable I guess, especially when you consider today's audience.

    There's still good stuff like Pathologic, Disco Elysium.

  7. I don't think restricting mantling while carrying a body is such a big deal from a difficulty standpoint. It just makes the game feel less arcady. Thief Deadly Shadows didn't allow it and I didn't mind. It would look ridiculous. And it will look silly if there are plans to allow third person camera in The Dark Mod too. So mantling and jumping while carrying a body is useless.

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