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Anderson

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Everything posted by Anderson

  1. Customs laws vary on the country of destination and the country you're leaving. Just consult a specialized lawyer and don't guess.
  2. Also switched to Privacy badger because it's run by a non-profit. Not directly targeted at ads but that's what it does with things that unethically track us.
  3. Anderson

    Free games

    Thea 2: The Shattering giveaway https://www.gog.com/en/game/thea_2_the_shattering
  4. Yes please. Thick bricks rule! Many today are not fond of them because they are heavy and so on. I remember old Siemends laptops. So cool. Also, generally cheaper laptops have plastic cases and it's not very eco friendly and so on. We still don't know what's the long term effect of plastic getting stuck in our blood and how it maybe affects our sterility and makes us unable to have children (I hope lol). But metal or aluminum laptop cases are my favorite definitely.
  5. Why misery? Misery is for us in Eastern Europistan because we live in second hand second world countries. Uncle Sam will make money selling weapons to scared NATO countries again. Let the good times roll and the ching ching dosh circulate around. Actually Europe was very welcoming to white Ukrainian refugees compared to the normal flux of muslims. So you can't really have economic and social rights. No social welfare state if society can't accept refugees from everywhere where these wars happen. Just making the workers richer doesn't solve the problem since it's always going to be white workers getting richer.
  6. Ventilation stands matter if the ventilation shafts are on the bottom and not sideways. IMHO perfect design for most ppl.
  7. Yeah discrete, dedicated. Not integrated.
  8. Laptops seem to be more about energy efficiency than performance overall ofc. Idk about discrete graphics cards dying quickly. I think it's mostly because people use laptops while lying on the bed and the ventilation is on the bottom. Good night sweet prince. I don't think laptops are inherently made more unreliably than standard PC parts in cases. But yeah integrated graphics cards are pretty much a must from all I've seen if you want average performance and above. Otherwise we need to get used to performance tweaks for video games.
  9. Btw shouldn't switching from stencils to maps increase performance if the CPU is too loaded? I think TDM could use a benchmark demo like the time demo benchmark in Doom 3 if that's still available and it works...
  10. We can expect a GOG+Epic fiefdom versus Steam as the GOG Connect is frozen. Unreal 5 should save new games from previous eurojank related to Red Engine. https://www.gamedeveloper.com/production/cd-projekt-will-swap-redengine-for-unreal-engine-5-to-create-the-next-i-witcher-i-saga
  11. Idk, I guess guards simply follow the horror story cliche when they keep pushing into the darkness even though everyone died before and there's horrible sounds coming. But yeah, maybe in a way guards should react more emotionally than non-human AI. But it doesn't bother me much bc TDM is not GTA and you're not expected to nuke the map with a BFG from all living matter like in Quake 3. Although I sometimes do. But that's more because I want to see more content faster.
  12. I'm not sure I understand your question. I think it's enough to make them constantly being alert in certain situations, make the path patrol more unpredictable. Idk if you mean that AI should have 2 or 3 times longer search time. Because they should probably resume back to normal patrol anyway. Their weapons will simply always be drawn and they'll be ready for combat anyway. I think it's a gameplay thing because if they'll never return to normal patrol than many users will have a problem with playing. Moreover in many maps you have certain safe locations where the AI simply won't ever find you. You mean that AI should search the entire map? Even then there are ceilings to hide at with accessible with rope arrows and so on. Also since AI can't use ladder this is another limitation of AI searches. So basically making AI paranoid after over 9999 bodies won't really help gameplay unless you want to enable some hardcore difficulty. But IMHO the time it takes to stealth through aggressive AI is already a good difficulty bonus in an of itself with other difficulty settings maxed out. AI already coordinates their searches between themselves. Much smarter than Thief AI. AFAIK they run for reinforcements when they're sure that they can't win, when they are wounded and near death. Also unarmed AI always runs for their lives and for backup. I'm not sure there is much point in immediately running for backup since the Thief will be gone by the time backup arrives. So it's logical that they go straight for the action. Idk if AI screaming, other than death screams and body falling sound is heard by other AI as a call for reinforcements or if they need to approach each other in direct dialogue to go call for reinforcement. Many mappers already have settings in their maps with standard patrol routes to be not the same on every patrol AFAIK even with the AI is not alert. I don't know I answer your suggestion.
  13. I think that I can only like lo-fi games that some say "are so bad they're good" like Depths of Fear :: Knossos. The same can be said about Nightmare House 1 and 2, Home, Lone Survivor etc. I personally don't think they're bad though. But I suppose that's what lo-fi means in a good way. Cry of Fear feels cheap and edgy just for the sake of it.
  14. It's present in all missions. Here's how it looks in TDM. FOV 80. https://ibb.co/2SPj9HQ https://ibb.co/RgNtrBD
  15. Great mission! The jump scares were not so bad but the creepiness was done well. I like that you placed more skeletons instead of zombies. Skeletons feel so underused in The Dark Mod and in Thief especially. I liked the spiders and I was waiting for when the big ones would appear. This secret room was a huge challenge for me because I chose medium difficulty and I missed some loot in the graveyard. So missing the secret room meant that I couldn't finish the mission and had to backtrack. Also not sure if I picked up the ring in the King's tomb after using cheats. In general the haunt spawning and staying on top of the tomb isn't very cool because it's almost impossible to creep around without save scumming. Overall, I found myself challenged to kill some monsters although I could have been a little more patient until they all calm down by just running back to the main hall and jumping on the second floor. But it all comes back to luring monsters into opened hallways and sealing them inside to make sneaking easier. Cunning mission. Sometimes maybe too much with the game-y spawning in certain corners. Loved the maze! Reminded me of Harry Potter 4 and The Shining. I love catacomb mazes. Very underrated mission with nice updates.
  16. There's weird graphical artifacts even at 60 FOV. I didn't notice it before when playing. Maybe it was present all along. My resolution is 1920 x 1080 on a laptop. I mean that I can see beyond the intended field of view where player hands end.
  17. What is the recommended FOV? 90? The sword and the bow have weird cutting out of PC's arms-elbows beyond the intended FOV apparently. This happens when the sword is sheathed or when the bow is drawn and sheathed. I seem to have this under any FOV.
  18. Oh right. Sorry. Forgot about that. On second thought I do have a mouse where the scroll wheel mouse is broken due to pressing it too much as a third mouse button. So if I only had that, the brackets are the only way left to change the safe combination. I think it was always like that but I never paid attention until now. I haven't played in a year or 2 I think.
  19. Replayed this mission recently to refresh my memory. More lovely than I remember it. The safe number switching works weird. You have to frob the safe itself and then use the brackets to change the number. Why can't we just use press use or frob and change the numbers that way? Very odd. But I think this is a general gripe with how safe combinations work in TDM.
  20. Haters gonna hate. Never mind them. I didn't play your mission yet. Is it in beta still?
  21. Thanks this concerns the point regarding a better tutorial missions featuring all hidden TDM features.
  22. Recently figured out that you can lock unlocked doors with keys by pressing "use". I suppose that if the AI does not have the key, he can't unlock it and he's trapped. But idk for sure. Idk if AI treats unlocked doors that should be locked as suspicious or not. Sometimes AI is aggroed but it's hard to tell what caused it - too many candles extinguished all over the place, doors opened, valuable loot missing etc. Only the wiki offers clues in this regard.
  23. Hi, can you add EFX to St. Lucia?

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