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DeepQantas

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  1. Funny thing is, Pandora Tomorrow suffers from the same exact faults as Thievery. You absolutely have to know the map inside out, best way to win is to move so quickly guards don't have time to respond (rather than sneaking quietly), guarding is boring and the only action happens when the thieves/spies make a mistake and when you run out of gadgets you're as good as dead. Good double objectives that make camping impossible (like instead of getting the main objective item you can steal a lot of loot around the place) is a pretty good fix for the DM thieves but that makes guarding potentially more boring since the thieves can ghost more easily... Of course the main attraction of outwitting human opponents (regardless of which side you're on) is still pretty strong in both games.
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