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FliX

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Everything posted by FliX

  1. *just to let you know, im currently bummed down with exams... :/
  2. Magnesius, ive just gotten blender today, can you give me any good sites to get a first hang of things, it seems very different to c4d.
  3. ok, point taken, but as ive said a few times, im still in the process of learning.
  4. why? whats so bad about it? and yea i dont have access
  5. 1024 * 512 was my desired resolution oDDity, i wish, i unwrapped it entirely by hand! and that is a dead link
  6. na, the unwrap looks like this. http://hive-dev.net/flix/model/piano_txt.jpg
  7. http://hive-dev.net/flix/model/head_local.tga orb did obviously not work, ill try again with the doom3 one this evening.
  8. i quit the rendering of the normalmap yesterday after 6 hours. im gonna try again tonight, .... with the hope that it will be done by tomorrow morning...
  9. Magnesius, do you also use C4D? and do you have ICQ or msn?
  10. if that model is ok, as it is now. then i will now have to try to make a normalmap from the model and then get it to work with the lowpoly model. 2 things concerning the model, should i add 2 pedestals at the bottom? and should i add candle holders to the front of the piano, as this used to be the case in the middle ages.
  11. i dont think in something that complex, anybody cares about 5 lines more code and readability and understandablitiy is always in the eye of the beholder, and even more so in the eye of the original programmer
  12. ok, thanx, thats a good start anybody know of tutorials for that part...
  13. i cant see the model anyway, i dont have the clearance! but anyway i would appriciate answers to my various questions i have btw started on the highres piano model
  14. i got a failure notice from recruiting@darkmod.com that was the link i was given
  15. well i can make high poly models too, so i will atempt to make a lowpolymodel of something and then make a highpoly of the same object. and then i will see if i can get a normal map onto it. im currently till sunday at my parents, i will install Doom3 again when i get home on sunday. then i will try to get a model ingame, (another thing i havnt done before). as i have said before im not a born texture artist. i can work decently with PS, but im not nearly as talented in making textures as i should be. agreedly i have never realy tried to do something high quality, texture wise... we will see. so unless it would be pointless, i will try to get the piano ingame, and i will atempt at building a high poly version of it. then i will have to ither be told by somebody from the team, how to exactly get the highpoly model over the lowpoly model ingame, or i will need a few good step by step tutorials to guide me through my first tries. i will also try to texture it decently. and get it all together ingame. i guess i will start with the highpoly piano tomorrow (saturday) i'll try to get the highpoly model up to scratch by sunday, so that by sunday evening i will try to get it all together. i hope that is ok, and i also hope there will be use for my piano then BTW: I have allready mapped for D3, i used to be on the D3Mod d3 Genetic, that sadly died. and some of you might even know me from D3files, i used to be site admin there, till i fell out with leading FilesNetwork people. incase anybody is interested in my past modding activities: Mods Ive worked on Mapper - Elite Force - Colony 7 Mapper - Elite Force 2 - A Gate 2 Birds and a Beautiful Sky Mapper - Doom 3 - D3 Genetic Mapper - Half Life 2 - Elite Force Total Conversion Mapper - Elite Force - Star Gate Mod (thats all i can think of right now, but im prety sure there have been more ) Games I have mapped for: Duke Nukem 3D Quake 3 Elite Force Elite Force 2 Doom 3 Unreal Tournament Half Life Half Life 2 Jedi Knight - Jedi Outcast Command and Conquer Red Alert Command and Conquer Generals Command and Conquer Zero Hour Age Of Empires I Age Of Empires II and more... edit btw, how many polys should a high poly model have? or doesnt it matter for the creation of the normalmap?.... im not yet used to modeling for games edit another thing i wanted to add, i realy have allready learnt a great deal in the last few days, especialy concerning UVmapping and such... edit lol, another thing, would it be possible to see some of your done models, with their respective meshes, of the high and lowpoly model. i would just like to actualy see some referances concerning polys, detail, ect... edit one more practical question, do you later texture the highpoly model or the lowpolymodel? edit another important question, does D3 suport polygons with 4 corners/sides? or only triangles? because i prefer modeling with 4-gons, and i have been told that maked animation much easyer!
  16. well generaly speaking i would be prety happy to be a team member, i supose i could usualy spare my sundays more or less entirely. ie a couple of hours a week. but one thing you will have to understand university and studying always takes priority that is the reason why i havnt modded for the last half year. but now that i have gotten used to university life im confident to get back into my beloved hobby. how many hours a week is expected from the other team members? edit something i gathered that cant miss out in TDM, even though you probly already have one. As i said im in the process of practicing and extending my skills 120polys
  17. what happens from here then? btw IF i should get time again in the near future, at the moment time is valuable and mainely used up for University, i might even start to map again i have a long history of mapping, to show some of my older work for various games check out http://hive-dev.net/flix/maps/
  18. isnt this a recruiting thread?
  19. another model that might be used by TDM?! http://hive-dev.net/flix/model/piano_render_1.jpg i still havnt heard anything official about me now beeing on the team or not...
  20. ive never succseded in getting a normal map to work, somebody would have to explain to me exactly how to get it to work, i could not get my head arround melody (that is the nvidia proggie isnt it... or am i mixing things up again)
  21. just made that, 470 Polys wanna texture it later, just as practice edit first try
  22. out of general interest, how many polys shoud an ingame model have?
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