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Theothesnopp

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Everything posted by Theothesnopp

  1. Is it any good? i liked werckmeister (atleast first half), but sometimes their just hard to go through. long, slow paced, few cuts and the melancholy. i should sleep
  2. Nope just the "send error report" kinda crash. gonna check the console Edit: the usual Brush primitive on entity is degenerate brush on entity 0 unbounded
  3. I'll see if someone drops in with a solution, if not i will take you up on that offer. Dont want to spoil anything if i dont have to
  4. Nope, the problem is i cant play after i have exit the game. Dmap - Map, works fine Dmap - Restart Game - Map, does not work
  5. It crashes to desktop, i did as you suggested, did not work
  6. Alright, so im working on a map, trying a bunch of new things like playing with sounds, particles etc. Had dmap issues a while back when the game would freeze (and later on crash) after dmap, i was still able to play the map with only a aas error. went through the map and deleted all rain/splash textures, readable and most of the ai. wich seems to have solved that issue for now. now on the other hand, i cant load the map without dmaping first (even though i dont edit the map what so ever) Too explain Dmap - Map - Play (works) Dmap - Map - Play (works) - menu - restart game - map - Crash - re-enter - Dmap - Map - Play (works)
  7. "Another possibility would be to include a map as an object you can find somewhere in the mission." " . if its a mansion, warehouse or castle etc i believe the player should find it in the mission or in the previous mission (Campaign)"
  8. It depends, if its a city mission (or any other public place) i think you should get a map at start. if its a mansion, warehouse or castle etc i believe the player should find it in the mission or in the previous mission (Campaign) The whole "My friend drew me a rough map" is getting old imo, but thats just me.
  9. That one imo is perfect, looks relaxed, with a hint of pride. would not fit a beggar or lowerclass commoner.
  10. That is a SEXY looking room, your attention for detail is amazing! now you got me excited.
  11. Wow looks terrific, i would like to see him ingame anytime soon
  12. dont know much about texture creation, i can imagine it would require some hardcore bump mapping though.
  13. There are 2 ambient lights by the boat, and 2 at each end of the tunnels. the exact values i am not sure of.
  14. The patchwork in the last shots are very messy, and every each one of them has an unessecary number of verts, they also prevent the "towers" from being enterable. Figured as much, i'll have to noshadow some of the lights. what about sounds? i think there are atleast 4-5 looping sounds all overlapping each other. I think i might just bother him a bit later, he has a nack for being helpfull
  15. Thanks, all i need to do now is make it playable, there are alot of particles, lights, and tris loading all at the same time. some areas play at 8-20 fps at maximum. even small closed rooms dont go much above 20 fps. is there any articles on the wiki dealing with patchwork in a performance perspective?
  16. Its a model i remeber there being a prefab/map of a full galleon with a functional interior, cant find it though :/
  17. oh yeah i forgot about the brightness issue, seems my monitor is superior to everyone elses (everything is super bright). how do i up the brightness without screwing up quality (too much) i tried using paint(net) but its basicly just a layer of white. Nvm fixed it
  18. Working on multiple (fairly) ambitious missions atm, here are some pics from my favourite map so far. its about 20-30% done. still going through a couple of ideas, planning and so on. Ive also started playing more with sounds, something i have realized adds SOOOO much to immersion. Still cant figure out the zone system, i only manage to give myself a raging headache :S
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