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OrbWeaver

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Everything posted by OrbWeaver

  1. I'm probably exaggerating a bit, for the most part at 1024x768 (no AA, 4xAF) I am getting 60 fps with occasional slowdowns into the 30s. I'd rather play at 1280x1024 though, which I can do quite comfortably in D3/Q4 but with Prey there are parts where it goes down to 20-odd FPS at this resolution.
  2. Prey has some wonderful environments, but it runs like an absolute dog even on an X850 XT (relatively speaking - I get about the same performance as Doom 3 on my old 9800XT)
  3. For sure there is cruft and legacy code, but are you really willing to believe that the presence of such code is causing the entire graphics pipeline to operate at 12% of its potential speed? Also, DirectX and OpenGL achieve comparable performance on the same card, so it clearly isn't the software which is limiting the speed. Maybe if the manufacturers already had the technology to improve the pipeline speed but were unable to do so due to lack of driver support, then DX10 might make a difference, but it is not going to be 6 - 8x.
  4. Sorry, I should have said "Doom 3 does not use Direct3D for rendering". It probably uses DirectInput or DirectSound or something.
  5. It certainly won't, since 1) Doom 3 does not use DirectX, and 2) DX10 is overhyped Microsoft bullshit which will speed up games by 10x some time shortly after Mike Tyson gains a PhD in astrophysics and sixteen singing monkeys in tutus fly out of Steve Ballmer's arse.
  6. The ambient lighting section in that tutorial describes exactly the same technique used in Doom 3 to add ambient light to a level.
  7. Seems to be OK now.
  8. Actually they replaced so much stuff when writing the T3/DX2 engine that it is arguably incorrect to say it was using the Unreal engine. As I recall the only part of Unreal left was the editor, and even this had large parts of its functionality cut out.
  9. The renderer is a black box. You can exert a lot of control over what goes into the box, but you can't touch what happens inside the box itself.
  10. That can change once we have the source. No need to convert Dark Mod to Prey, just implement the best features of Prey in the Doom 3 engine.
  11. Anno furis is correct - "from the year of the thief".
  12. I like such uses of the mouse to control position, there were several in Rainbow Six where you carefully open doors or lean by using the mouse wheel in conjunction with some modifier key.
  13. You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible.
  14. Frontier Elite 2 was the most playable game ever. You had absolute freedom to travel around wherever you wanted, making money by trading, piracy, mining, carrying out quests for people or whatever.
  15. The Bonehoard remains one of my favourite ever Thief levels. It may lack the evil genius of RTC (both incarnations) but there's something I loved about those labyrinthine passages and stone walkways.
  16. It could be a health and safety thing of some kind, perhaps it would be too dangerous to allow hordes of drunken louts to descend on a swimming pool. Are you sure they "forced" rather than "recommended"? I'm pretty sure that FIFA has no such authority in the UK, although things may be different in Germany.
  17. You're going to need to pay a hell of a lot more than £850 in that case.
  18. It depends how important the "extreme" factor is. My X850XT/P4-3.4GHz/1024MB machine will play Doom 3 and Quake 4 perfectly well, but might struggle with Crytex or Unreal 3 (never tried them).
  19. That just about covers it. In my company we are constantly told about minimising costs etc, or that they don't have enough budget to give inflation-linked raises to anyone outside of the small group of top performers, but the CEO still manages to take home millions in bonuses. The exact same thing happened when we were outsourced from the public sector to a private organisation - half the support team were transferred to doing worthless process crap which helps nobody, while the rest of the team ended up with twice the work and a quarter of the time in which to do it (new SLAs as part of the contract). Guess whose fault it was when the targets weren't met?
  20. OrbWeaver

    Doom 3

    Yeah I did that as well actually - the shotgun is cool but it has such an unrealistic spread-factor which makes it almost useless at distances of more than 10 feet. I changed the spread from 22 to 2 to get a much more accurate and usable weapon.
  21. You really don't want to be using your swapfile - if this is the case, buy more RAM. With 1.3 GB you won't have a problem though, as Gildoran said this is a bug in the editor which may be fixed with the latest patch.
  22. I think it is a bug actually - "only" 80% memory left. I seem to remember it being discussed on D3W but I can't remember if there was a solution.
  23. If you import a prefab with name "object_1" and you already have an "object_1" in your map, then the imported object becomes "object_2". I tested this by importing a prefab with a single model several times, and each time the number was incremented. I don't think any target translation happens, as this is just a key/val on the entity which will be imported as-is (just like color or classname).
  24. Not homosexuality specifically, there is a strong human instinct against anything unusual or different. This is where most forms of prejudice come from, whether it's homophobia, racism, fear of people with "strange" disabilities or whatever. It is certainly not "normal", as far as statistics is concerned, but that doesn't make it unnatural. Similarly, a dislike of homosexuality is natural in the same way that human aggression is natural, although this obviously cannot be used to justify acceptance of it in a modern society.
  25. In an office environment it probably wouldn't happen anyway, because people tend to just laugh things off. It is always a problem with remote collaboration based on written communications that people get more riled up than in real life, because arguments in text form come across as more formal and uncompromising.
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