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Selestrielle

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About Selestrielle

  • Birthday 04/27/1991

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    Selestrielle
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    http://www.TheSecondstep.ze.cx
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    Quebec

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  1. *Blushing* You're welcome LOLLLLL I see your point. I've been a thief fan for some years now, only from the french community. Anyway, forget about the "loot glint", but in link with my previous posts, will mappers be able to set any object they want to be loot objects? By any, I mean even a crate or a flower pot (even if it would require an incredibly good plot around a mission to make anyone believe that a crate can be considered as valuable).
  2. Lol if I wanted to make money I'd play GTA. Let's say theft is about getting precious things from rich aristocrats WHILE being hiding in the shadows. Now you can like one side better, doesn't mean you forget about the other anyway lol I wake up in 5 hours so goodnight!
  3. You sound like my post was an insult to you. I am sorry, but I do not think the glitter was there to hand the loot to you, and that's why I suggested to make it on/off. It's more for me a level difficulty feature. You can set the game to "Easy" and make it ridiculously easy, so why wouldn't it be possible to find the loot in a easier way? I know I wouldn't set that function on unless I really had difficulties to find something important in the game and didn't want to spend 5 hours looking for it or to flood a forum like this one with a stupid question. But for me (and I thought I wasn't the only one), Thief ain't about finding loot. It ain't about killing guards or piling up boxes. The main thing that makes me like this game is stealth. It's not a kill-every-moving-monster game, you have to be patient enough to wait for the guard to pass by you and to find the hidden trap that leads to the secret vault. After that whether there is a flashy yellow-gold object that screams at you STEAL MEEE!! or if it's a common object with a stupid-looking glitter flashing every 2 seconds, I really, really don't care. And I talked about stealable paintings in T3 thinking of the one in the first mission up a balcony. It didn't made the game easier, it was just trickier to find the way to get up there by pushing a crate and getting in a secret passage. And even if it wasn't very complicated at the end, I'm sure you get my point that it would allow more possibilities, and more stealables than the usual golden-glass/wine bottle/crown/ring/plate/candlestick/name it. Again, this is my personnal opinion, I never meant to insult you in any way and you are of course totally free of rejecting my suggestion, but after reading your answer, I felt like I had to explain myself.
  4. I liked the glitter thingie on the loot in T3, I was totally lost when I played the two first games (after the third...why not?). It was TOTALLY non-realistic, but it had the advantage of being clear on what you could steal and what not. With that you could even make paintings stealable, which I don't think would be possible without the glitter because you cannot estimate how much is a fictionnal painting worth (unless you're a fictionnal painting expert... which doesn't make much sense). Or maybe there could be some kind of a list like in T3 that tells you how much what you steal is worth so you could pick anything to put in your inventory and just keep the valuables when you find a dark corner to sort everything out. But that would mean there would probably be a limit of weight or space you could carry with you, and I wouldn't be very happy with that personally. I loved the way it was so funny that Garrett could carry a dozen dear legs in his backpack along with 3000 $ of loot and still not make any noise. Just like the apple sound when you eat, it's a Thief classic for me. So, I suggest an on/off function for some kind of glitter thing to be able to find "hidden" loot (let's say it would be like a "thief's eye" thing) and still keep the game realistic when you turn the function off. And maybe that could allow mappers to place loot in more unsusuall places and/or make some more unusuall thing stealable (like the music instruments in St-Lucia, first time I saw them I thought "Why can't I steal those things, do the guys at BGS know how much those things are worth!?") And anyway, I don't honestly see golden bottles of wine everyday (the same goes for tiny purple velvet bags of gold and Golden plates in the middle of nowhere). Have a good night everyone
  5. You're welcome ^^ What planks are you talking about? I thought it was impossible to break anything with the sword... (I tried)
  6. Yeah! just like in Thief 1 and Thief 2 ^^ I just laughed so much when the deer leg made an apple crunching sound XD
  7. I didn't even know it was possible to shoulder bodies (oops...) I just dragged all of them in a dark corner after they were KO. By the way, I don't think blackjacking was so hard after all. Maybe the distance you have to be from the victim is a little too close to bumping in it, but it just makes it more difficult when AIs are walking. And anyway that's what quicksave's for. One think I really didn't like was the walking/running speed. The player just runs too slowly, when you are trying to figure out how to break that statue ( I tried smashing it with my sword but it didn't work ^^) or when you are looking for that hammer shard and everyone is already KO in the church, you don't care how much noise you make so why do you have to jog instead of running?? I'm sorry, it really bugged me. Oh and why is the key to the priest room called "The old room key" (or something like that) lol I tried to used it to open the door downstairs which dosen't have a key anyway and cannot be opened... And why put a door there if you can't open it anyway?? It's like the lit room in the tavern in front of where you start that can't be accessed because the doorway is blocked by a hemmm door to old to open I suppose. Or the room with the hole in the wall where you get into the sewers. there's a door in it that can,t be opened so why even put a door there!? I understand for the doors in the streets, but I've tried to find the keys for those doors lol I was sad because I couldn't kill the rat in the streets ;_; Now let's be positive I like the rotating objects function, at first I didn't think I would even use it, but I did and it works well for me.It's true that some readables are difficult to understand, but i managed to read them all and I like the way every piece of paper doesn't have the same writing on it. The map is very well done, the background in the streets made me want to climb the walls and rob the houses before I went into the sewers. The flies in the churche attic are annoying (which is good because that's how they're supposed to be) and the water effects are amazing. Guess that's all, overall, I enjoyed the mission, and I will surely keep playing TDM I really had great expectations for this mod since I learned that there wouldn't be a 4th official thief game adn you really match them all. Thanks guys ;P Goodnight everyone!!
  8. OMG thanks a lot, but I just had the wrong pot... I was at the one real high just in front of the place where you find I feel so stupid lol Thanks anyway. Btw Hi everyone! *smiles*
  9. This may sound stupid, but I found the flower pot on the streets at the beggining of the mission, but I just can't find how to make it fall to get the message(thing?key?) in it. (If that's what I'm supposed to to... Can anyone tell me how so I can go on with the actual mission " Pleeeease
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