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oRGy

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Posts posted by oRGy

  1. After Morrowind I am slightly dubious about the gameplay aspects of any future Bethesda game.

     

    (Not the visual aspects so much, obviously! Morrowind is the only recent game I have where the art direction really impressed me.)

     

    Having people acting realistically is good - however it seems like Oblivion will have the same problem as Morrowind, which is that actual world is very small - less than 1,000 npc's, which would be ok except that the game is supposed to cover an entire province. Daggerfall was much better at simulating immersion into an entire society.

  2. At stake here is the ideological conflict between the open society and its enemies (in this case, corporate capitalism.)

     

    As for concrete legal threats - hard to say. Thievery went near some of the same problems, and we never heard anything from Eidos. We heard privately from certain members of ISA who had played Thievery and thought it good, so an interesting thing is that you can count on worker solidarity.

     

    However in Thievery we didn't go near certain plot type things like hammers and specific world symbols to be on the safe side. But of course - we had slightly different aims. Nightblade has even more different aims and aesthetics, for definite intellectual and practical reasons.

     

    But - think of it - if I was JRR Tolkien's estate and obsessed with "intellectual property", I'd be might pissed at all the fantasy/ad+d stuff that's been floating around for the last few decades. ;)

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