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161803398874989

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Everything posted by 161803398874989

  1. I found this the most frustrating mission I've played recently. I'm decent at jumping and mantling, but in this mission there are some points where it is not clear at all where to go, and you can't climb half the shit because there's invisible walls all over the place. Then if you manage to find some kind of candidate path, going the wrong way ends up in death or discovery, turning the mission in a quickload fest. The lighting's also pretty bad. When you're outside, everything is super bright, and then when you get inside it's just black. I had to run around with a candle before I found the door to get out of the first drop-down area. What made this worse was when there was a climbing section in doors. I had to turn up the gamma. I never turn that up, it looks terrible. Anyway, after like 20-30 reloads, I finally get to the church. I discover the library, and find a readable there. Do you really expect me to read a 20-page book? Inside a game?! If I want to read a book, I'll read an actual book. I get the point you'r trying to make with the book, but you could've made that without writing 20 pages filled with dreadful prose. Way too many passive forms and run-on sentences. Combined with phrasing that looks like something from /r/iamverysmart, just terrible to read, so I quit trying to read that. At this point I was not in the mood to read shit. I get to another readable about Kevin, and decide to just suck it up and read it. Once I got past the first page, I checked to see how many there were, and there were too. damn. many. I don't doubt you could've gotten the eerie feeling you were going for across in a single page. I decided to quit when I got to the crypt. Again with the bloody lighting, and then important stuff happened, and I was not in the mood for that kind of stuff and already quite pissed, so I quit. Needless to say, I won't be finishing this.
  2. So I finished the mission. I missed the way into the spirit world on my initial search through the library, and couldn't find it afterwards because I had displaced some things. Looked it up. Not a super big deal but a bit annoying nonetheless. Overall great mission, very good story telling. If I had a major complaint it would be that it feels rather railroady at times. Honestly I'm not really in the mood for saying more, so I'll just leave what I said before.
  3. Yeah it's a lot more open now, but I got pretty miffed in like the first 30 minutes of play. I'll keep going and write some more details when I finish.
  4. The second mission got so intense I had to take a break from playing yesterday night. Absolutely stellar tension-building. One complaint I have so far is that it feels like a railroad, and sometimes the mission gives the sense that you can take some alternate route or explore a side area, which then turns out to be nothing. For instance, I spent 15 minutes trying to climb up where you first see the manor, right above the conversation between the guardsman and captain (which was hilarious), only to find out after 15 minutes that there was nothing there. Why give me a rope arrow and put a ton of wood AND A LIGHT there if nothing's going to be there. Similarly, I spotted the door high up on the manor, so I used my rope arrow to get there, and then the door was locked and unpickable. Likewise I looked at my map and planned my route through the mansion, only to find that the route I wanted to take was impossible because of the unpickable doors. On the plus side, I really like what you're doing with the new mechanic, and the puzzles and stuff. It's good shit, though a bit vague at times as information is communicated through dialogue which can't be repeated. You set up a note-taking mechanic in the first mission, that could be good to use here, or to implement in TDM in general. Overall I'm liking what I'm seeing, but I find it hard to know when to explore. Sometimes you find a secret and sometimes you find a frustrating dead-end and have to backtrack.
  5. Humans are stupid, have always been stupid, and always will be stupid. Yet, here we are. If you don't like something, by all means fight for it. But people have been predicting death and doom and destruction for thousands of years, and it never turns out so bad.
  6. Biker, you know you can use the P key to quickly cycle through your lockpicks and the K key to quickly cycle through your keys! I would make a video but I really don't have anything more to add. I thought the vids were fun to watch. I much prefer to watch someone very good at the game. Big part of why I never watch Let's Plays anymore.
  7. "Fake" is really the wrong word to use since it implies some sort of dishonesty or veneer. "Artificial" or "constructed" are the words you're looking for.
  8. Blackjack in this game uses realistic targetting, so the trajectory of the blackjack is calculated and the success is determined from that. It's not hard once you get the hang of it. There's a mission called "Blackjack Trainer" that allows you to practice it.
  9. Did you see the quality on those things? Quality > Quantity
  10. You're welcome to make a quality mission and stick my name on it, if you like.
  11. http://forums.thedarkmod.com/topic/16808-merchants-and-shops-using-loot-as-currency/?p=361596 http://wiki.thedarkmod.com/index.php?title=In-game_shop
  12. Ordering beer is all you need in any language, no?
  13. Honestly, those are boring as hell. So is decoding stuff. Nothing interesting happens in anything understandable for the layman. A keyhunt with some clues, that's pretty alright. So is Portal-style puzzling. The trick, in my eyes, is to keep it in-game and in-context. None of those stupid-ass minigames with riddles that are so easy I could solve them while passed out cold after downing a bottle of vodka.
  14. Solving P vs NP doesn't necessarily turn you into a god. Proof of equality could be non-constructive, meaning we can't do shit with it anyway, or the constants involved in a constructive proof could be unfathomably huge (think Graham's Number) so that the algorithm is not practically feasible. Furthermore, inequality seems pretty likely, so cases where you find an everything-breaking algorithm are extremely unlikely, even more so because people have been looking for so long. Mathematical realities aside, actual cryptographic puzzle solving is not really something you put in a game, since it tends to require a piece of paper and a pen to work stuff out. Sure you can make a story revolving around cryptography (if you need any pointers I can help), but actual cryptography breaking, nah.
  15. You mean inseperable? Exclusive means one cannot be where the other is.
  16. I think it's a mistake to see a debate as something that needs to have an outcome or a specific end point. A debate can act as a sounding board for your own beliefs and allows you to examine and, if necessary, update those beliefs. It's also an exercise in reasoning and understanding. Just because there isn't some direct payoff at the end doesn't mean it doesn't have its uses.
  17. I'm fairly certain this discussion has kept on track because we have a disproportionate amount of "old" (30+) people here, and so the forum culture is just more mature overall. Robots, man. AI is getting pretty damn good, and we'll probably be able to automate a lot of things like food production in the future. What I'm worried about, though, is that this will not lead to a world where everyone can get the food they need and live a comfortable life without having to work very hard. I'm worried that a few people are just going to pick it up and use it to get rich, making other people work just as hard and compete for fewer and fewer jobs, stuck for 8 hours a day doing something they hate, just to go home and be exhausted and have no fun at all.
  18. In the "mod" function, if a is equal to 0, you get the result 0. Not sure what you're trying to do with it, but turning that <= into a < will likely fix it. Also, please don't call your functions mod. Generally speaking, mod is means modulus, so the moment you write "mod" somewhere, people are going to be thinking about the % operator. Just call it modify or something.
  19. Why do I have to enter a captcha to go to this website. And cookies? Fuck that.
  20. I'd go for the first option. I don't like clutter on my computer.
  21. Most people in this category hold honesty/knowledge in higher regard than comfort. I'm sure they understand the appeal, where "appeal" is understood "locally", i.e. the direct benefits it has without considering the negative sides. However, people who say they don't understand the appeal, are talking about "appeal" understood "globally, i.e. the benefits it has after weighing the pros and cons. That make sense? As interesting as this argument is, it doesn't directly imply the dualist theory is false. Moreover, certain forms of dualism and physicality are not mutually exclusive. Consider, for instance, our brain activity being completely mirrored in some other plane of existence, but when the physical brain stops working, the mirror keeps running. That'd classify as dualism, I think, and it takes absolutely nothing away from the physicalist model. Just because something isn't useful doesn't mean it doesn't exist. "Junk DNA" is a popular example. I'm not a dualist, by the way, but I just can't let an insufficient argument slide. This is a bit overly simplified. While the basest of values are within us, law is necessary to maintain societal order, since values can often conflict, and we have not evolved to deal with large-scale societal conflicts, but rather personal conflicts. I'd also say there is no such thing as a "bad" instinct. Agression, possessiveness, and selfishness all have their uses, particularly in the environment humans evolved in. I am a very individualistic person, so I don't see selfishness and possessiveness as particularly negative traits. Of course, omnia in mensura. I know for a fact that 100% of the people who fell for that did have, in fact, a brain. Shocking, I know. Jokes aside, I really like the memetic view of religion, which can explain a lot about how it arises or why it's so "powerful", and how it can or cannot control people. Give the CGP grey video on memes (in the traditional, not the "internet fad" sense) a watch: https://www.youtube.com/watch?v=rE3j_RHkq Yes, you can rebut specific claims, but that does not rebut religion as a whole (it's part of why you should probably cherry pick lessons from religious texts). Doesn't mean it's bad or useless. Plenty of mathematicians believe that P is not equal to NP (if it were equal you could break the hell out of cryptography and stuff), and that belief guides their research in a significant way, and leads to progress. Indeed it now seems fairly likely that P will not equal NP, in the end. But we do not know for sure, since the arguments are of the form "if it is equal, then this this thing will do such and such, but the thing resembles some other thing that can never do the equivalent of such and such".
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