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Fizanko

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  1. Yes, i had a lot of fun with Saint Lucia, even playfully picked on the hammerites by throwing them items and have some laugh watching them run everywhere looking for me while hiding around, it really captured very well my beloved Thief 2 gameplay (out of the lockpicking of course), it's a very playable mission with solid framerate even on the "unworthy" system some guys tell me i have on this thread, but yeah budget and choices related are a pain but as long as things run good enough it's good enough for me considering my priorities in life. Even the whole training map has been enjoyable with all the tricks you can get from it (i just regret there are patrols only in the shadow and stealth rooms), and as said it's really only the location and angle of view shown that the screenshot that get a serious framerate hit, all the other parts of the maps were really good. Anyways, great job on this game ! It even managed to distract me from playing fan missions on Thief 2
  2. Well, i just completed Saint Lucia and have not observed a single performance problem in the whole mission. So i really doubt on that part the card could be the culprit or the TDM wouldn't run that well overall, not just in the area i posted about in the screenshot Especially considering how relatively small that melee arena room in the training mission can be. It's probably more linked to what Serpentine mentionned. Though why is the performance in the melee arena back to very playable when you're inside the arena ? all the AI are still there and on top of this, you get to fight up to 3 AI without performance dropping
  3. Played a few minutes of Saint Lucia and wow, that's impressive how smooth the framerate is there, the scenes seems visually much more busy in models than the training mission. Making it even more puzzling of why the problem in that small melee room (and probably hinting more and more at the multiple AI animation trashing the CPU)
  4. Possible, i don't have Doom3 , so i guess i'll see better once i get into the other mission. But so far everywhere else in the training mission have been very playable without slowdown (even the archer range once i tweaked the darkmod.cfg), it's only this specific location that have this odd problem (probably related to what Serpentine mention as there's several AI in a rather small area and all of them are animated, not static).
  5. I notice there are several AI in that room, sitting on the chairs of both the surrounding of the arena and on what is apparently an upper floor (but for those additional ones you can only seen them once you're inside the arena) It's very odd to see such a big impact on the framerate as from that point of view there's no complex object of shading anywhere there, unlike in some other zones of the training mission in which i have observed no real problem.
  6. I'm on window XP SP3 and the card is a G41 (use OpenGL 2.1) The performance problem is only noticable in the archer range (and not noticable anymore if i lower the visuals through editing the Darkmod.cfg ) and in the melee room, from the point of view of the screenshot i posted (in which no amount of Darkmod.cfg editing seem to have any effect) All the other parts of the training mission does not give me any problem (even before lowering some settings)
  7. Hello, new player to darkmod (not new to the Thief serie) , after getting the torrent finished i decided to give a try, loaded the training mission to test how it would be. After a longer loading time than i expected, i was having lots of fun noticing the gameplay being very close to my beloved Thief 2 in the stealth rooms , i decided then to get to the melee/archer rooms. In the archer room i had some noticable fps drop, i don't know if it's normal though (never played doom3 so i have no idea how the engine is), while i didn't noticed such thing during the stealth fun i just had. Then i moved to the melee room and ouch, when i am in this situation , viewing the melee "arena" this way : the framerate is incredibly low despite there's not much i see there, while when i enter in the arena to fight, the game is back at being playable, once out of the arena, same thing if i look the room as in the screenshot, it's worrying me as it's only a training mission and supposedly smaller than a big one. I read the faq and applied the settings suggested when they weren't already there, and even went as far as disabling the bump map (r_skipbump set to 1) , giving the game a nice Thief 2 - like look (no bump maps in those oldies) that i actually liked, improving a bit the framerate in the archer room. But still the melee room has that horribly slow framerate when you see the arena. At that point i don't know anymore if it's something wrong in the mission itself, if it's a setting that i should turn off and have no idea about (despite i turned off a lot more than suggested), or if it's simply the doom engine that does not play well with my system in specific conditions encountered in that melee room point of view. Any idea ?
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