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SneakyLookingSort

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  1. Personally I would like them to create something new rather than just a spiritual successor. With Underworld Ascendant they can at least use all the lore and story from the previous Underworld games except the Ultima name thus making it a true sequel.
  2. “In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics,” said Ken Levine, creative director of Irrational Games. “As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthrough’s. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.” It seems like this DLC was built to have stealth gameplay from ground up.
  3. I think this is worth mentioning here: http://irrationalgames.com/insider/announcing-1998-mode/ I wonder how well BioShock Infinite will work as a stealth game.
  4. I'd like to hear more about that since my I'm having huge performance drops in certain areas with lots of lights with my GTX 650ti (which I admit is not a beast but handles most of the games quite nicely). Is it a driver problem?
  5. Loved the mission, felt like a real heist! I liked how the guards react to the missing items in display cases. I managed to KO one only guard inside of the museum. Really challenging but not impossibly hard. Is it possible to enter/exit the museum without blackjacking those two guards at the entrance?
  6. Windows 7 64-Bit i5 2500k 3.3Ghz 8GB DDR3 1333Mhz GTX650Ti 1Gb Nvidia Drivers 327.23 1440x900, 4x AA, 4xAF, ambient rendering Enhanced, interaction shader Enhanced , postprocessing Disabled, LOD High Performance mostly smooth but in some maps I experience some slight microstuttering like near the starting area of Awaiting the Storm.
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