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bob_arctor

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Everything posted by bob_arctor

  1. I still like the idea of sleeping AI entity (in PJs) who starts off sleeping, you just whack em into the beds, sorted. I'd really like that.
  2. Sorry what's happened? Are we endorsing TTLG or are they endorsing us?
  3. I'd love some models with those details. With patches I think I could only suggest that level of detail. Dram might be able to do it though.
  4. Can I suggest we add these to the official texture collection? I'd appreciate some more windows and these ones are interesting, some colour and variation in them.
  5. Plus the AI is pretty good if you up the sensitivity. For example they go to alert if they notice loot gone then a buddy missing. Unfortunately the default AI was too blind and deaf, play with Minimalist Mod and they notice a lot, and talk a lot about what they've seen. It's very good. Shame the modded Flesh engine was rubbish, and the art direction boring.
  6. I'd say under stone, as they almost look fossilised or embedded in sandstone. Really cool stuff. Probably your best bone texture.
  7. Well there is a few architectural models that are a bit deco already, thanks to Dram. There isn't really any deco panelling though, or doors. Or statues. Or furniture.
  8. I wish I could have got over my annoyance at that missions linearity. You had to go to a certain place for an event to happen then a key appeared so you could do X. Nah, not my cup of tea, too much wandering about. I just cleared the mansion of stuff, explored the lovely architecture, and quit.
  9. Urr TII did that? The robots and Karras were pretty scary first time round I thought! Especially as I didn't know about the water arrow in the vent until my third playthrough of TII. The problem with the Cradle was that for someone with a sense of design and architecture it was just wrong. It was a bit American and Disney to have a Victorian asylum in the (pre?) medieval "/Old/ Quarter" without blinking an eyelid.
  10. Well Fidcall there are a fair amount of textures that can be quickly made seamless: moss, grass, concrete, wood, gravel, dirt, etc, through those tools. So they have a place. But for best results on something like a tile or brick or other repeating square unit yeah GIMP offset (nice find!) and clone'd be best.
  11. I'd like a tool that would let you move the texture with wrapping. So you would drag the texture to the left, and it would go off the canvas and come round the other side. Then you'd drag it up and it would wrap and come from the underside. Then the joins would be in the centre of the image, and you'd fix 'em and that would be that.
  12. That never just reminds me of the typography and graphics in the early 90s when they were obsessed with the new technology and everything was on a white background.
  13. Well Fidcal modellers can make models and make normalmaps of that. I can't. But for say floorboards the dark bits are going to be deeper anyhow, so it's pretty much already done.
  14. OK the normal map is made out of a separate file to the texture, which is entirely greyscale and so black=depression white=rise. I think that thing you are using doesn't sound very good. In GIMP I can play with the texture, greyscale it, apply lightening and darkening to areas with brushes, then convert it to a normal map. When you convert it you get a preview and options for depth of normal map, which is important to get the right effect.
  15. You can learn to map in a short amount of time if you have some natural ability. I learnt to D3 map last summer after only a bit of Hammer HL2 engine experience, and applied to be a beta mapper.
  16. Looking better. I'd love to see some detail with a high poly normal map. How far are you to learning how to do that?
  17. Get the scale on one wall and just paste the texture on the others, can't take that long.
  18. Wow some great stuff, thanks very much! It's always nice to get more textures!
  19. To be honest use of prefabs and copy&paste does everything I want. I would never use such a script.
  20. It's really the kind of thing you pick up in wiki, forums, and tutorials. D3ed uses a similar system so its not completely new.
  21. Ah. I see. P4 3ghz, gf6600, 1.5 gig ram not as fast as that....
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