First off, congratulations to all who worked and continue to work on this mod. It is beautiful, atmospheric, and best of all made by and for fans of this genre (and it shows). I apologise for the long post, but I've been playing since it was released (no download, installation or rendering problems by the way) and wanted to cover a few points about combat. I've been playing with auto parry disabled, and it is very satisfying. The blocking mechanism is difficult to get used to at first, but once you master it the challenge of blocking each type of attack is extremely rewarding when you get it right. I understand that as a thief you are naturally at a disadvantage in a fight and the aim of the game is to avoid combat, so I don't want to appear to place too much emphasis on combat, but I can't help but point out the few problems in the current combat model because it is so close to being the best close combat system I've ever come across. Firstly, when fighting a guard, they will rush towards you and then stand right next to you, attacking about once every two seconds or so. If I stand still, blocking their attacks, the pause in combat as we stand next to each other feels comically unrealistic. They should attack, then back away a little and maybe try and circle me before attacking again. Secondly, if I injure a guard before they have completed their attack, this doesn't deflect their strike at all. If I stab a guard before they have struck me, they should recoil and possibly back away and cover their injury with their hand for a moment. The way it is at the moment is extremely unfair, not to mention unrealistic (carrying out an attack when you've just been stabbed can't be that easy ). The thief is already disadvantaged (I assume) with less armour and a less powerful strike, so this change would not level the playing field so to speak, but would at least make combat possible if you are both very skilled at it and paying close attention (timing the parry requires oodles of concentration ). I also just wanted to add that I'm really impressed with the difficulty of the combat. Most games nowadays are becoming too much an exercise in hand holding, so it's refreshing to see something that requires this level of concentration and interaction.