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Midnight

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Everything posted by Midnight

  1. Mirrors Edge was great. Apart from the occasional unnecessary shooty bits, my main disappointment with it was the story was very light and could have been explored more deeply. I also would have liked more interaction with NPCs who weren't hostile, the world was on the verge of being incredibly immersive but they didnt put enough background into it. Despite this, I loved it. It's a shame it was poorly received (in the media at least), it's the kind of game that could have had a major influence on the industry in a positive direction.
  2. When I first played the thief dark project demo and read about how moss arrows could be used to create a carpet of moss, my initial thought was that as the arrow flew, moss spores would be released along the arrows trajectory, creating a long even carpet of moss. I was a little disappointed by the actual moss arrows not being done this way (the blobs of moss always seemed like an unrefined implementation. Whether or not what I had in mind would be any good, I have no idea, just thought I'd offer a possible alternative for those who also found the moss blobs a little weird.
  3. To get back on topic, I don't think this announcement will be the Thief series. The hint is about being a 'Cyperpunk Sleuth', which doesn't fit Thief, but does fit another title I saw rumoured, Omikron: The Nomad Soul. I doubt Omikron would warrant a big announcement all by itself, maybe this will be a multi-title reveal. I'm hoping for Anachronox (also fits the cyperpunk sleuth description), maybe if GOG release this they'll get it working with the latest nVidia OpenGL drivers, which broke the full game (but not the demo weirdly).
  4. It was probably only mentioned once because it's actually called 'somewhere above the city' :-) Edit: Damn ninjas everywhere!
  5. How are you launching TDM each time? Are you double clicking tdmlauncher_helper.command?
  6. To confirm, double quotes do work. Also, with a modified version of the tdm_update_updater.sh script a fresh install also works and launches fine. Until this is fixed, if anyone else is having problems updating or installing on OSX, you can copy the following text (substitutiing 'username' with your user folder name) into a file called tdm_update_updater.sh in the darkmod folder (or create this file if it doesn't already exist). The file needs execute permission to run (i.e. use the terminal command 'sudo chmod 755 tdm_update_updater.sh'), then you can run it in the terminal using the command './tdm_update_updater.sh'. #!/bin/bash echo "Upgrading TDM Updater executable..." cd "/Users/username/Library/Application Support/Doom 3/darkmod" sleep 2s mv -f "/Users/username/Library/Application Support/Doom 3/darkmod/_tdm_update.macosx" "/Users/username/Library/Application Support/Doom 3/darkmod/tdm_update.macosx" chmod +x "/Users/username/Library/Application Support/Doom 3/darkmod/tdm_update.macosx" echo "TDM Updater executable has been updated." echo "Re-launching TDM Updater executable." "/Users/username/Library/Application Support/Doom 3/darkmod/tdm_update.macosx"
  7. I'll try using quotes once the download is complete to see if this also works (I'd guess that it would). I assume this script is generated by the mod (maybe tdm_update.macosx?) since it contains computer / user specific path names.
  8. Sorry for not checking this out earlier, my hdd died so I've not been playing TDM but I can test the install/update on my low spec Mac. Anyway, it seems there's a problem in the "tdm_update_updater.sh" script, which is not correctly escaping spaces in any of the paths it references. I manually escaped these with \ and the updater worked like a charm (and launches a mission without problem). I've also tried a fresh install which had the same problem, but is now downloading the full mod after I copied in the 'fixed' updater script. I'll report back if there are any problems launching once this is completed.
  9. Brilliant artwork. Not that art for Thief and TDM aren't largely interchangeable, but that second image just screams Dark Mod!
  10. Sorry, didn't seethis topic until now. It was me who did this for you before, I'd be happy to again if the sale happens again.
  11. Whoops, I've just come back to find I'd started a topic by mistake. My original post was supposed to be a reply to the Crucible of Omens announcement thread. I like the idea of an editor's picks FM collection, but not to be seen as some kind of sign of quality or anything like that, rather a handful of FMs chosen purely on size and difficulty to ease new players into the mod after completing the training mission. On the topic of traps, those were mainly found in some of the 'adventure game' levels of the original Thief which many thought didn't play to the strengths of the sneak 'em up genre. I'm not one of those that disliked the odd adventure level, I love how they gave the original games variety and inspired many similar fan missions, hopefully we'll see more of this in TDM in the future as well.
  12. The BBC has a whole department (maybe more) devoted to creating new sound effects, so chances are it's the other way around as NH suggests. This reminds me though, I was watching a BBC documentary and could have sworn one of the sound effects was from the original Thief games. I think it was the one about the earths core where Richard Hammond gets into a submarine. Probably just sounds very similar.
  13. Jeez, you can't please everyone: http://forums.eidosgames.com/showpost.php?p=1715650&postcount=8 First TDM isn't enough like T2, now it's too much like T2. Anyways, great to hear there's a campaign in the works, good luck to all involved.
  14. I really like this game as well, though I kind of gave up on it at the later levels. Need to get back into it. It does often feel a bit too scripted at times, but for the most part the combat is excellent and it does have it's thief like moments which is always a plus in my book. I still prefer Arx Fatalis from the same developer, but they're very different games.
  15. I've added a note to the bugtracker issue as I'm guessing that will send BringBackXP an email.
  16. Midnight

    Rage

    I won't get the chance to play this for a while even though I pre-ordered (part of a publisher sale on Steam), but if you're concerned about the graphics then read this: http://www.geforce.com/News/articles/how-to-unlock-rages-high-resolution-textures-with-a-few-simple-tweaks Unsurprisingly, to unlock the full potential of the game will require a LOT of vram according to this article, I guess I'll be getting a lot of texture pop-in with my 384MB 8800 GTS . I'd be interested in finding out what people's opinions are of the graphics + gameplay are (apart from Shadowhide, who has already provided a colourful verdict), whether you've got a high end or low end system.
  17. This disclaimer should become your new signature.
  18. I've been wanting to do something like this for a while now but I don't have the cash to buy video capture software to make decent in game videos at the moment. I can do a video of the in game menu, like a tutorial explaining the various things you can configure etc as well as an overview of the mod. I'd be happy to take suggestions of things people would likes to see in such a tutorial (ie texture compression settings, common issues e.g. ATI graphics settings etc).
  19. It's even older than that, certain governments have been easedropping on (or at least known about) display emanations since the 60's, and many installations require a TEMPEST rated physical shielding to prevent these emanations from leaking. Here's a bit of info for those interested: Tempest Another cool easedropping technology is using a laser to listen in on conversations by recording vibrations on objects / windows: Laser microphone
  20. That looks awesome, reminds me a lot of Stonekeep, one of my favourite old school RPGs. I'm sure the interface is still WIP, but it looks like they're aiming for touch based devices, which would be a perfect match for this type of corridor navigation sans mouselook. Colour me excited.
  21. What are you on about? The darwin (BSD based) core OS is still open source, and OSX was developed wholly by Apple. Are you seriously claiming that by making their own OS development proprietary this is stealing? I use all three popular OS's (Windows 7, OSX and Ubuntu Linux) and I like them all. Yes, they all have different ideologies behind them but we live in a world where people have to make money. Ubuntu probably wouldn't exist if not for some of the money brought in through support contracts. Can't we just appreciate the choice in technology that we have instead of degenerating into a quasi-religious nerd-gasm every time someone mentions a particular OS?
  22. @ungoliant - lol, must be quite the romeo to be mistaken for an earthquake

  23. Okay, I no longer believe this to be a dependency issue, your install looks fine and everything should be working correctly, Doom3 and TDM are both Universal Binaries meaning that the process is fully PPC and should work on your system. However, I've read that if a program or library is compiled to be a Universal Binary in 'debug' rather than 'release' mode, then it may not work correctly on PPC systems. Unfortunately this is as far as I can take this, you'll have to wait for a TDM developer recompile the launcher program and/or TDM library for release (assuming this is what is causing the error).
  24. No worries , but it is still the case that idTech5 is never going to be a success in the modding community (if it is ever even made available). What a shame.
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