First of all fantastic work from everyone involved! Like many others I've been following the new Thief development closely and have grown more and more wary. I guess despair is how I could best describe my feelings towards it at this stage. It was with great relief that I recently read about TDM 2.0, and watched the excellent video, instantly sent me hunting for the download location. I'm pleased to say I was not disappointed! Setting, atmosphere, gameplay, it's all there intact and some aspects even improved! More than I could hope for. And all from an open source community project. I am humbled that I've been given the opportunity to experience Thief the way I want to play it. How I remember it. Thank you. I've played through the tutorial and St Lucia and felt the need to post. All your hard work, and that goes to everyone who has contributed anything at all, is deserving of a thank you from all Thief fans. I plan to help in any way I can. I have mapping experience way back from Half Life and CS. And a lot in UT. I also played around with Radiant many moons ago. I have a lot of coding experience too. So once I've played through some more maps I will turn my attention first to mapping. Then most likely try and help out with bug hunting to wet my appetite. Finally as a new player the one thing that disappointed me is that there is no campaign. I heard "70 missions" and instantly pictured a huge sprawling story arc. A little naive yes. I know this is a lot of work and I'm sure there is someone, or a team working on it and perhaps has been for some time. Could someone fill me in on if this is a future goal or in progress? Has there been an attempt by writers to hash out a story, and assign mappers to various stages? The community here seems healthy and I'm sure will continue to grow over time. If this hasn't been done yet would it be realistic to start now?