-
Posts
819 -
Joined
-
Last visited
-
Days Won
30
Posts posted by Amadeus
-
-
Awesome! Can't wait to check these out tonight, thanks for putting in the hard work
-
These are of wonderful! I do have a request if you don't mind. Is there an openable version of the cabinet on the far left? It would be cool to be able to open those glass doors, search it for loot, etc
- 1
-
I do like classical music, for sure, but I'm a huge sucker for violin. This has always been one of my favorites: https://www.youtube.com/watch?v=ngjEVKxQCWs
EDIT: And Beethoven absolutely was the metalhead of his time, without a doubt- 2
-
Oh man, you're gonna make me want to rewatch the show now. I've been rewatching the show Legion lately and Jeff Russo does an excellent job with the score in that show as well, strongly recommend.
- 1
-
Yep. First episode aired October 20, 2019.
EDIT: And I guess since we are talking about music here, I absolutely loved Trent Reznor's score that he did for the show. Just masterclass work all around
-
It was HBO's Watchmen! But that came out in 2019. (Then again, it's safe to say 2020 doesn't count )
-
16 minutes ago, thebigh said:
The level will feature zombies, which is no doubt how I will feel this time tomorrow.
Lol, good luck! May the Builder guide you
- 1
-
This is awful news. Rest in Peace, grayman. You will be greatly missed.
- 3
-
Congratulations on release, my friend! You are a mapping machine
- 1
-
Drats, that does sound like a bug then. I'll look into it, thanks!
- 1
-
Hey, thank you for playing. Also, thank you very much for the feedback! I agree with you that the loot count on expert should be a little less draconian, so I will look into that when I update it next. In the future, I think I am going to drop mandatory loot counts all together and try to focus on just making more interesting objectives to make up for it.
As for the bugs, that last one you listed is not a bug.SpoilerThe mage has a charm on him making him invulnerable. This is hinted at in a few readables. You steal the charm from him, he is no longer invulnerable
- 2
-
Congrats on the release! Players are gonna love this
- 2
-
Ha, well welcome back! Thank you for playing, I'm glad you enjoyed it . As far as your notes go,
Spoilerthere will definitely be no backstory given other than what you can conjure up in your brain about the clues I've given. 2) I was thinking about that, but thought a hidden objective might be more fun to reward the thorough player. I don't like the idea of everything being FED to you on an objective list. 3) Yeah, that readable was problematic, I'll consider changes if/when i get around to updating it
- 2
-
Thanks for playing!
SpoilerAs for the hatch, there are several switches you need to activate in order in order for that door to open. Semi-vague instructions can be found in the mechanist's journal.
Also, glad you liked the supernatural elements, but you didn't miss anything with the basement. Originally I had wanted to spawn in a monster, but that complicated things quite a bit, so you just get creepy ambience
-
I recommend playing Requiem before A House of Locked Secrets. But if a good story is what you're after, both those missions are great
- 3
-
Congrats on the release! Looking forward to playing this
-
What you're describing sounds like Dragofer's Down by the Riverside. Give that one a try
- 2
-
whoa, looks like you put a lot of work into this. Nice work! I'll give this a spin later
-
Three water arrows to permanently disable a camera seems a little high. Also, it might be a tough thing for the player to learn/intuit because if they shoot a second water arrow and the camera still isn't broken, they aren't going to want to waste another one (unless there is some clue hinting at the camera becoming progressively more damaged with each shot). Also, I really like the idea of using broadheads to land a precise shot at the lens, and if that does become the way to kill cameras, we probably don't need the water arrows to kill them, only temporarily disable them
-
23 minutes ago, greebo said:
I have no idea why this doesn't have the same effect in Windows, but I guess the wxDataViewModel::Cleared() implementation in wxMSW is not really doing anything.
So I did actually experience this bug last night while working in DR (I'm using Windows 10), but it only happened once and now I CANNOT recreate this bug using the steps you posted in the bugtracker.
-
- Popular Post
- Popular Post
Pretty proud of myself to have finally contributed to this number Hopefully I'll be able to get another one out this year too
- 6
-
Hey, congrats!! I'd be happy to help with this
- 1
-
32 minutes ago, madtaffer said:
Since DarkRadiant 2.11 is released, will next TDM be 2.11 as well ?
Next TDM will be 2.09
- 1
-
- Popular Post
- Popular Post
This is an image by Vladimir Manyukhin, and I really like his artwork. More can be found here: https://www.artstation.com/artwork/5yKeO
- 5
So, what are you working on right now?
in TDM Editors Guild
Posted
Ha, this sounds like my workflow! But looking good though! Keep up the great work