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Amadeus

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Everything posted by Amadeus

  1. Thanks for not only playing but leaving a comment as well, it means a lot :). This little experience has enlightened a love of making small missions within me, so I hope to release more smaller missions soon
  2. Thank you! And yeah, I don't think we really accounted for the potential confusion on an April Fools release, we just wanted to release silly missions. But thanks for putting em up on the database!
  3. And thank you for playing!
  4. You might get some results if you set "seta logfile" "2" in your darkmod.cfg, then look at the resulting file in your project folder. I have experienced a very similar issue on a very large map, which I haven't solved yet. If I try to quick load, I don't get a crash, but the map doesn't load and I get an error:
  5. I was actually looking for a good pumpkin pie model while making this early on, but couldn't find anything
  6. Thanks for passing on this news, LePetit_Baguette_69 (beautiful name, by the way. Is it French?). He will be greatly missed, but at least we'll have his 1.25 FMs to remember him by
  7. Who I am is of little importance, what matters is the job I am offering. Though the item in question may be simple, I can assure you that the reward is anything but. The task, to those brave enough to follow through, is this: During the peak of Braeden's Harvest Festival, break into Lord Alister Squashbottom's manor and steal that which is most valuable to him: his prize-winning pumpkin. This is the very pumpkin he intends on submitting to the judges of this year's competition, and you are to ensure he has no choice but to resign in failure. It may be dangerous, to which you will be amply compensated, but I have little doubt you will be able to weather all obstacles and keep your eye on the prize to complete this task. For those brave enough to accept the job, start here. Cordially, E. Siltstone Gameplay Notes TDM version 2.12 is required to play this mission. Mines are pickable; simply approach them with lockpicks equipped to frob-disarm. A moss arrow can be shot at glass to make it break more quietly. I recommend playing all three difficulties, as they are very different. This FM may be more hardware intensive than normal. LOD settings can be set below "Normal" to improve performance on low-end machines. Download Version 1.0 - This FM is available here via Google Drive, and will soon be made available via the in-game mission downloader. Promotional Screenshots ThiefGuild Release Page Credits A huge thanks to my beta testers Goldwell, WellingtonCrab, Kingsal, Baal, and Rezar for all of your fantastic feedback Voice Credits - Goldwell! Asset Credits Kingsal Wellingtoncrab Goldwell Sotha Bikerdude Refle3cks Arcturus +++And thank YOU for playing!+++
  8. oh duh, that was a stupid question on my part. On my phone it looked like shards of glass.
  9. that's a really nice particle effect, is that custom?
  10. Yeah, I guess I didn't consider making a new entity for future mappers to implement in their future maps when I responded to you (sorry!), but that is not a bad idea. The changes should be done in a way where it wouldn't affect older FMs, and it would be a fair chunk of work. I actually have a few breakable lights in my WIP, although they are kinda glitchy and far from perfect.
  11. This sounds like something suitable for a mod (or an individual FM where the author desires this kind of mechanic), but not as a core gameplay feature.
  12. This kind of mechanic would break a ton of existing FMs. Some (I dare say even most) mappers often choose electric lamps so that they can't be extinguished or turned off, forcing the player to time their movements through the light. There are of course switchable electric lights, but that is up to the author on how they want to implement those. It would definitely be fun to see an FM implement this Splinter Cell-style mechanic, where the mapper has designed their map to function in such a way, but to add this as a core feature would break the gameplay of countless maps
  13. okay, I'm gonna go through and fix these lightleaks with shadowcaulk then. There are a handful of other lightleaks in WIS, do you want me to log each one and report it on the wiki page, or can I just go ahead and fix them as I see them?
  14. So, I just retextured the caulk brushes to shadowcaulk and this seems to be working fine. Suitable fix??? However, I did find another light leak right next to this one:
  15. In the interest of preventing the loss of investigations and mapping work, does anyone have a prefab of the dynamic moonlight map that SteveL made a while back? All the download links are dead, but here is a link to the thread:
  16. I do remember this being a problematic area for a few reasons. I'll take a look and try and fix it; hopefully some time this week
  17. I love the idea of a 15th Anniversay contest, but I think there should be fewer restrictions on what type of mission can be made so that more mappers would be encouraged to join. Fewer restrictions on what kind of mission can be made for the contest would hopefully open up more room for creativity, and maybe we'll even get some weird, unconventional missions that break the status quo. I, for one, don't really have a desire to do the "connections" theme again. It was fun doing it last time, but if I were to participate in a new contest I'd like to do something different. And holding a contest for the third "Official" campaign mission is an interesting idea, but if a contest like that is to be done, I think that should be its own dedicated contest not tied to an anniversary contest.
  18. Congratulations on getting this out the door! Looking forward to playing it soon
  19. The Painter's Wife does use an automap
  20. What a great start to 2.12! I can't commit to beta testing right at this moment, but perhaps I might hop in in the next week or so
  21. I just finished this FM and it was fantastic! It was short, sweet, and heavy on the details and atmosphere. I loved the amount of fine detail work you put into all of the individual buildings making up the alleyways as well as the interiors, which all felt lived-in and authentic. I'm short one secret, but I'm sure I'll find it on my Expert playthrough. Anyway, fantastic work;! Looking forward to your next one
  22. Congrats on releasing your first FM, I'm looking forward to playing it!
  23. Yeah, with +160 missions and growing, it might be time to consider a search bar
  24. Chicago Manual really is a solid choice for sorting stuff like this; that'd be my vote (although, I've always been more of an MLA man myself)
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