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Posts posted by Amadeus

  1. @NeonsStyle Thanks for the kind words and the detailed feedback, I really do appreciate it. I realize I may have gone a little over the top with the flooded basement, but you live you learn. Also, full credit for the loading screen actually goes to Spooks. He has been kind enough to let me use his fantastic painting for my mission, so all props definitely go to him in that regard.

    the moors note isn't an easter egg or anything. Just wanted to find a way to show the player that he really is a foreign merchant. I was even thinking of making up a language too, but I decided that that might be too gimmicky.

    As for the resources, you do have to earn what you want. there are some scattered about, you just have to find them. I realize that the inventory might seem punishing, but that is kind of what I was going for, especially since this is a relatively small map.

    The AI acuity thing is a thing I can look into, because I do plan on doing an update in the near(ish) future to fix bugs and such. I thought 100% was the default. Do you have any suggestions (I'm not going to change the mage though, he's meant to be the "final boss of sorts")

    • Like 2
  2. @Jetrell I get what you mean about DR being complicated; there are tons of tools in it that I don't even know how to use, let alone use properly. Hell, I didn't even know how to properly export models until after my FM went into beta. But there are tons of videos at there now that clearly describe the essential ins and outs of how to use DR. I strongly recommend dedicating a few short hours and checking out Springheel's newbie videos, those have been immensely helpful for me. Sotha also has a bunch of good videos too. 

    • Like 1
  3. Thank you very much for the kind words, guys!!! I'm glad you enjoyed it! To answer you're question @Goldwell I definitely plan on making more missions following this same story/world, but for now I'm gonna take a small break and... I don't know, go outside or something, haha.

    And @acolyte6, I wanted to the north to to have strong German/Swedish setting, a nice change from the grimy hive of scum and villainy that is Bridgeport. There are a few more references about that you'll be able to find. And...


    good like finding out what is behind that bookcase. I don't want to spoil the fun just yet


    Also, I'll take a look at that guard down there.... that is pretty strange

    • Like 2
  4. Alright, so I have an interesting problem. For some reason, every time I package my mission into a zip file and rename it as a pk4 (so that it reads "gn.pk4"), whenever I put that pk4 into the fms folder, the dark mod renames it to "gn_l10n.pk4" and it won't install. Help please!

    EDIT: Nevermind. Dragofer found the fix. Apparently the dark mod did not like the fact that my pk4 name was "gn". Changed the name, works perfectly

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