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Posts
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Posts posted by Amadeus
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38 minutes ago, Acolytesix said:
yeah I got those. That was stupid on my behalf... They were like right there... dummy
Ha, don't worry, it happens to the best of us
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2 hours ago, Acolytesix said:
Can someone lead me to the library? It's not on the map...
SpoilerSo, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint:
Spoilerthe far corner of the sewers, but again, you need to make sure those glasses are equipped and on
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22 minutes ago, MirceaKitsune said:
And done. Very gorgeous FM, loved it overall: Story was great and the environments some of the best! Only found about two thirds of the loot and just two secrets, maybe next time I play it I'll be more thorough.
Thanks for playing, I'm glad you enjoyed it Some of the loot and secrets are VERY difficult to find; I don't think we ever expected players to get it all on their first playthough (even though some did, the loot hounds!). And I especially argued for very hard-to-find secrets, so even finding two of them is a worthy accomplishment
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11 minutes ago, Daft Mugi said:
The attached screenshot is what I'm getting with 2.11, which looks like your 2.10 screenshot to me. Does the attached screenshot look right to you? If so, I wonder what is causing it not to look right for your setup.
alright, this one is my bad. I just deleted the entire archive and redownloaded the FM. Now the issue seems to be gone. Perhaps I had an extraneous material file that overwrote something? I don't know, but everything seems to be working as normal. Thanks for looking into this. And now I have learned to delete and reinstall an FM before reporting a bug
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Just now, Daft Mugi said:
The attached screenshot is what I'm getting with 2.11, which looks like your 2.10 screenshot to me. Does the attached screenshot look right to you? If so, I wonder what is causing it not to look right for your setup.
hmm, what you have is correct. So then I wonder what the issue could be on my side. I'll take a look in a little bit
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1 hour ago, Baal said:
If you're looking for ideas: What about a working furnace for a crematory, for example? That could be useful for someone. *wink wink*
I feel like this is something that can be done in DR's Stim/Repsonse editor. Body goes in, ashes come out...
But we'll wait for Dragofer to explain why we need a script -
Mama mia! I particularly love the last pic, great work!
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4 minutes ago, QuizzledPinkie said:
A black cube is usually a missing entity. Screenshot with location?
Can you provide a screenshot of the location? You can use the console command "noclip" to fly around easily and get there
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26 minutes ago, thebigh said:
Reagrdless of how the vote goes, I hope we will have more regular contests in the future.
agreed. the key is just keeping em small, I think. Lord knows Written in Stone was wayyyy larger than we wanted it to be
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16 hours ago, datiswous said:
Thanksgiving is not international enough I would think. But do correct me.
yeah, not really, but several cultures do have harvest festivals, so it can still be around that same theme. Plus I'm tickled by the idea of an FM where Corbin has to steal a frozen turkey for his family dinner because the butcher was sold out
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I COULD (heavy emphasis on this) be interested in another contest. I'd probably do something very, very small, but it would be fun to get a bunch of Autumn themed FMs
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Thanks for making this video marbleman! I'm looking forward to watching it and am very curious to see how you ghosted it
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Congratulations! Very much looking forward to playing this tonight
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Thanks for playing, I'm really glad you liked it!
As for your question, I need to go back and work on this problem. Now that I have a better understanding of just how DR works in general, I think I can make a better, more reliable solution. There are also a handful of other bugs I gotta go back and fix too.
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Congrats on the release! this was a very cool FM, just oozing at the seams with atmosphere and ambience. Great work!
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20 minutes ago, DeTeEff said:
Glad you liked it and also glad you could enjoy it without annoying bugs it seems
Let he whose FM is without bugs cast the first stone.
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I just finished this FM last night, and it was a ton of fun! I absolutely loved your city design and city atmosphere. It's nice that you took a step away from TDM's tried and true "doom and gloom" aesthetic and made a really vibrant city. It was a wonderful combo of original brushwork and modules, I really loved it. Great work!
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Just now, marbleman said:
I can't climb it. The chain doesn't have any collision.
hmm, this sounds like a bug then unfortunately. Strange, because other players have gotten all the secrets, not sure why the chain is suddenly nonsolid now... Sorry about that
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12 minutes ago, marbleman said:
Oh, another question. What's the intended way of getting the factory secret, just jumping to it? I activated some mechanism, but it wasn't very useful.
Spoilerthe mechanism should bring over a climbable chainlink crane that you use
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13 minutes ago, marbleman said:
I can't believe I missed that.
Eh, don't feel too bad about this particular spot. This was a troublesome area when it came to beta testing that's been tweaked and retweaked a few times, but since this was a contest mission with a deadline, there is only so much you can do
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4 hours ago, marbleman said:
Is there a way to open the big gate between the starting area and market square?
Yep!
SpoilerCheck the nearby pipes leading up to a window. there is a mechanism on the top floor next to the two poker-playin guards
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At long last, we finally have a train mission! This was a blast to play, well done! This actually reminded me a lot of that one train level in the Splinter Cell series way back when
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Congrats on the release Geegee, looking forward to this
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Written in Stone [2022/01/28]
in Fan Missions
Posted · Edited by Amadeus
This you will just have to explore yourself. The readables and objectives do show what you are looking for. As for if they are killable, shoot a (holy?) arrow and find out