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Amadeus

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Posts posted by Amadeus

  1. 16 hours ago, Acolytesix said:

    If it was only that simple ;) So, I'm running around in the library with the floating books. What am I looking for in there? Been up the tower, sitting on a desk on the first floor of the library watching the dead go by me. Are they killable? I can see them with the xray glasses too, funny...

    This you will just have to explore yourself. The readables and objectives do show what you are looking for. As for if they are killable, shoot a (holy?) arrow and find out ;)

  2. 2 hours ago, Acolytesix said:

    Can someone lead me to the library? It's not on the map...

    Spoiler

    So, the hint is in the journal you find in the mages tower, and you need to use the xray specs to get there. If you need a further hint: 

    Spoiler

    the far corner of the sewers, but again, you need to make sure those glasses are equipped and on

     

     

  3. 22 minutes ago, MirceaKitsune said:

    And done. Very gorgeous FM, loved it overall: Story was great and the environments some of the best! Only found about two thirds of the loot and just two secrets, maybe next time I play it I'll be more thorough.

    Thanks for playing, I'm glad you enjoyed it :) Some of the loot and secrets are VERY difficult to find; I don't think we ever expected players to get it all on their first playthough (even though some did, the loot hounds!). And I especially argued for very hard-to-find secrets, so even finding two of them is a worthy accomplishment

    • Like 2
  4. 11 minutes ago, Daft Mugi said:

    The attached screenshot is what I'm getting with 2.11, which looks like your 2.10 screenshot to me. Does the attached screenshot look right to you? If so, I wonder what is causing it not to look right for your setup.

     

    alright, this one is my bad. I just deleted the entire archive and redownloaded the FM. Now the issue seems to be gone. Perhaps I had an extraneous material file that overwrote something? I don't know, but everything seems to be working as normal. Thanks for looking into this. And now I have learned to delete and reinstall an FM before reporting a bug :D 

    • Like 2
    • Thanks 1
  5. Just now, Daft Mugi said:

    The attached screenshot is what I'm getting with 2.11, which looks like your 2.10 screenshot to me. Does the attached screenshot look right to you? If so, I wonder what is causing it not to look right for your setup.

     

    hmm, what you have is correct. So then I wonder what the issue could be on my side. I'll take a look in a little bit

  6. Hey, so I just loaded up A Good Neighbor in TDM 2.11 and noticed a fairly significant bug. 2.11 seems to have broken the reflective water texture I used for the flooded basement. I attached screenshots, the first is of 2.10, then second is taken in 2.11. The difference is pretty clear. Help please!

    good_2022-12-05_16.47.14.jpg

    good (2022-12-05 16-45-06) (1437.22 -317.03 -399.75).jpg

    • Like 1
  7. 1 hour ago, Baal said:

    If you're looking for ideas: What about a working furnace for a crematory, for example? That could be useful for someone. *wink wink*

    I feel like this is something that can be done in DR's Stim/Repsonse editor. Body goes in, ashes come out...

    But we'll wait for Dragofer to explain why we need a script :D

  8. 16 hours ago, datiswous said:

    Thanksgiving is not international enough I would think. But do correct me.

    yeah, not really, but several cultures do have harvest festivals, so it can still be around that same theme. Plus I'm tickled by the idea of an FM where Corbin has to steal a frozen turkey for his family dinner because the butcher was sold out

    • Like 1
    • Haha 2
  9. Thanks for playing, I'm really glad you liked it! 

     

    As for your question, I need to go back and work on this problem. Now that I have a better understanding of just how DR works in general, I think I can make a better, more reliable solution. There are also a handful of other bugs I gotta go back and fix too.

    • Like 1
  10. Just now, marbleman said:

    I can't climb it. The chain doesn't have any collision.

    hmm, this sounds like a bug then unfortunately. Strange, because other players have gotten all the secrets, not sure why the chain is suddenly nonsolid now... Sorry about that

  11. 12 minutes ago, marbleman said:

    Oh, another question. What's the intended way of getting the factory secret, just jumping to it? I activated some mechanism, but it wasn't very useful.

    Spoiler

    the mechanism should bring over a climbable chainlink crane that you use

     

  12. 13 minutes ago, marbleman said:

    I can't believe I missed that. 😑

     

    Eh, don't feel too bad about this particular spot. This was a troublesome area when it came to beta testing that's been tweaked and retweaked a few times, but since this was a contest mission with a deadline, there is only so much you can do

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