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About Shadrach

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    Oslo, Norway

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  1. Thanks for the replies guys, appreciated Renaming the CFG was a good idea for doing a quick test - and it's back to working! Since it's apparently some setting, I'm curious which one it might have been, or maybe a combination of settings (I hope not). I'll have a look and test the most obvious looking ones. Thanks! EDIT: Apparently it was this line in the CFG: seta tdm_frob_distance_default "0" Default is 63. I have no idea how that setting could have been changed, maybe it happened on update?
  2. Hi, I finally had some time to get back into TDM, but encountered a bizarre issue in that I'm no longer able to pick up (frob) items. I can still open doors, toggle switches, but the items just never light up for me to pick up Specifically, the first mission I tried was "Shadows of Northdale ACT I", and after entering the shop I couldn't actually pick up anything to buy. Then went back to the home, behind the painting are several item that also cannot be picked up. See the attached screenshot from the save game. It might be a real noob issue, it's been a while since I last tried
  3. Oh yeah, that's true. I guess I got so used to using the Steam overlay for it instead. It was useful for directly uploading but I can live without it. And if the above is true and it seems like fixed in 2.09 then it will sort itself out with a bit of patience anyway
  4. After a long time not playing TDM I wanted to try out 2.08 but was stumped on this issue. I found this solution though: https://steamcommunity.com/discussions/forum/1/1489992080524679196/ The "Exiting Steam" and "Run as Admin" bit is not really necessary... There is no way to disable the overlay from the regular Steam interface for a non-Steam game, but doing it from Big Picture Mode works. The cursor is normal again, even when launched from regular Steam UI. Drawback of course is no overlay, not such a big deal for me - but also no easy screenshots. Then again, screen
  5. To bring my (totally unneeded) 2€ into this - I think maybe you guys are reading too much into the Steam terms. Looking at the massive pile of dung that gets released on Steam every single day (yes, anime novels I'm looking at you), surely TDM would pass muster easily. Sure you need some kind of organization to handle contact with Steam and to make necessary changes to the client for Steam integration and so on, but I assume there's already some people who run this site, do releases and post updates who would fit that role. Granted, the Steam forums truly are a cesspit of humanity, and after
  6. Cool stuff! I made one a couple of years back too http://forums.thedarkmod.com/topic/15367-xbox360-controller-xpadder-profile/ I've also made one for Controller Companion on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=865246483 But not a lot of people use CC I think, especially with the new Steam Big Picture controller setup. Steam BP mode has a really nice feature allowing you to make your own profiles for games, even non-Steam games launched through Steam. So I've made a profile for that as well, but I don't think it's that easy to share since non-Steam games have uniqu
  7. For those having problems here's a workaround. The updater downloads the new version as "_tdm_update.exe" (on Windows), and then apparently fails to copy this over the old file, then deletes the temporary file. So what I did was copy the new file out of the folder while installer was running, let the update fail, and then overwrite the "tmd_update.exe" with the (renamed) "_tmd_update.exe". Not pretty but works...
  8. If they'd release an editor and open up for modding there would be a lot of possibilities for custom maps and changes to the UI, adding in new models and so on. Like, look how Tripwire has done with Red Orchestra, completely opening up for modding. Modders can create vehicles, weapons, uniforms and maps. They even had a total mod turn into a game of its own, and the devs of that mod (Rising Storm) gets income from sales and created their own studio. Now, if Eidos has any interest in doing this is another question, but it would surely extend the life of the game if people could mod it. Im
  9. " I could use the spare key, master..." "No! No! That's ok!"
  10. Getting a RAID array working is perfectly simple if you remember that there must be exactly three terminations: one on one end of the cable, one on the far end, and the goat, terminated over the RAID array with a silver-handled knife whilst burning *black* candles.
  11. Haha, looks like they actually managed to create a DST bug... or something. For me the trouble started today but I played fine yesterday so not sure if it's DST, but it sure seems related. A lot of people are reporting it so I assume it will be fixed pretty soon. I'm not going to change the system clock just to play a silly game, I can wait a couple days Trouble is, while messing around I deleted the last save so now I have to play The Hidden City from the start...
  12. Thanks a bunch for the guide Bikerdude, very useful for my "oldish" PC. Should have known that the best guide for Thief would be on this forum I love how Unreal is such a tweakable game, but how developers always fail to do the most basic tweaks... By the way, been playing a couple of hours and apart from some FPS drop in large areas it's basically smooth. This on an almost six years quad 2 core, 2.83 Ghz, with a slightly newer GTX580. So it's definitely playable on older boxes. But don't even try on an old laptop
  13. Haha *slaps forehead* I did reckon I was a bit late, but congo rats anyways guys
  14. Thought you guys would be happy to know The Dark Mod has been given the honor Mod Of The Year for 2013 in the latest PC Gamer http://www.pcgamer.com/2013/12/26/mod-of-the-year-the-dark-mod/ (maybe a bit late, didn't find any other references to this on the forums) While it didn't win at the Moddb awards, the fact that PC Gamer acknowledges the greatness of TDM means a lot I think. Hopefully this can get some more players to try it out, and also make missions and contribute.
  15. Thanks for the feedback Aswand, it's nice to hear it's being used Would you mind telling what modifications you use, and I could consider changing the profile I post here? Also I've been looking into using the LS for combined creep, walk, run, but I find it a bit hard to configure in Xpadder, and also I am worried it might lead to situations where you want to creep and pull the stick too far leading to a Run, which gets you discovered... So not sure if it's a good solution.
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