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Everything posted by FatSpy

  1. This is more of along the lines of what I'm talking about. Like I said earlier I wasn't saying everyone should absolutely adopt it just that it'd be an interesting way to develop the lore for people who are interested. Obviously not everyone is going to want to be apart of it and some even most people might not even notice it, but I just thought it was an interesting thing to bring up.
  2. i searched "Lore" and "Story" and I think a few other things, but yeah that's pretty much what I was looking for by the looks of it, although i probably should have looked at the main wiki page. edit: After skimming over that that's more of the general cannon, but I was thinking a little deeper than that where maps would be considered real locations in that world not just missions that take place in that world, and maybe if something massive happens in one fan mission it could be acknowledged or referenced to in other missions. Maybe also making additions to philosophies behind magic, or add o
  3. So I recently got into the dark mod, and it's probably one of the best stealth games to come out within the last decade. However, there is one little thing that I would like to bring up and it's one of the things that The Dark Project (or Gold) did better than Thief 2 which is commonly overlooked and that is the general lore of the world. For example: Thief 1 was full of all sorts of strange mythical places and a complex world that made you feel like you where apart of something bigger than pulling a heist off. Garrets story might have been really simple, but there was so much stuff underlyi
  4. Not really sure if hardware is really relevant as it seems to just be completely related to pulseaudio, the problem was (seemingly) permanently fixed after I deleted and purged pulseaudio then changed s_alsa_pcm deleting r_mode just temporarily fixed it and I'm not saying r_mode specifically fixed it, just maybe had a side effect that made pulseaudio not glitch out.
  5. That actually fixed it, thanks. I still think that r_mode should be looked into if pulseaudio is to work with the dark mod stand alone.
  6. I acutally just uninstalled and purged pulseaudio because I've gotten glitches with it before and restarted my computer, and now I'm using alsa but still no sound at all in the dark mod.
  7. I sort of depend on pulse audio a bit because so far its the only thing that can detect my microphone. Is there a good program in place of it that isn't as glitchy? Whats weird though is I tried killing pulseaudio but that didn't seem to help.
  8. Basically on the linux standalone version I will have laggy sounds that delay for 30 seconds maybe even a minute. I have found a way to temporaraly fix it but its only a matter of time before it breaks again, and it seems to break whenever something happens like a guard kills or sees me, i mess with the settings, etc. Just walking around and moving stuff doesn't seem to break it. So I've done some searching on this topic and have found various fixes such as: Killing pulse audio tinkering with s_alsa_pcm pasuspender s_driver oss and a few more that could easily be found with google None of
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