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adolson

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Everything posted by adolson

  1. OK, don't waste your time in a VM on my issue, then. I'd much rather you spend that time on SDL (or something else important). I can deal without a few keys in the meantime.
  2. I read some and skimmed some of the posts here, so perhaps what I'm saying doesn't contribute much. Plus I'm new here and have hardly touched TDM yet (the Thief series is some of my favorite games, though, so I'm delighted to have finally discovered TDM). There are some games on Steam with no DRM whatsoever. At least on Linux. Crusader Kings 2, for example, published by Paradox. You can copy the directory and run it on another machine without Steam if you wish (unless they changed something recently). I see no reason why TDM would require DRM. Some of the Steam features would be great, like Achievements. I dunno how invested other Steam users are in their Achievements, but if they're anything like PS3 Trophies or Xbox 360 Achievements, then people will want them. But there are many games without them, too. Users may cry in the Steam forums, but that can largely be ignored. And maybe coders will be attracted to the project to help - especially if you put up the Linux version too, as I suspect a greater percentage of Linux users might be programmers compared to the percentage of Windows users who are programmers, and Linux has far less games than Windows, so TDM would likely get attention from a higher percentage of Linux users, compared to Windows users, who have much more game selection (this might be changing sooner than later, with the impending release of SteamOS and Steam Machines). Speaking of Steam Machines, TDM on Steam would put this project essentially into living rooms... If it's one of the few hundreds of launch games available, I see more potential for attention there. I was playing Anodyne earlier and it has Steam Achievements... Now, I don't know how the API works exactly or anything like that, but I was surprised that an Adobe AIR game could integrate with Steam in that way... It makes me think that it couldn't be all that intrusive. But again, I'm not much of a programmer (well... it IS my day job, but perl and db stuff moreso than C++ or whatever). The main thing I like about Steam is the automatic updating of my games. I guess if I could apt-get install darkmod on my distro, I'd be happy, but the repos likely wouldn't update as quick as Steam games would. So if I had a choice, I'd be going with the Steam version for convenience. Sorry if I wrote a lot, talked out my behind, overstepped my bounds as a newbie, or whatever. I'm enthusiastic about Steam and Thief and now TDM, and I do have hopes to find some spare time to contribute to the project soon (likely high-res texture photos taken with a DSLR, maybe I'll read through that script, or try my hand at sound effects - something).
  3. Was this ever sorted out to any degree? I am new to TDM as I only discovered it when I saw the 2.0 Standalone post on GamingOnLinux.com. I have this same issue, or at least a similar one. Left arrow is Alt, the other arrow keys are coming up as 0x00 (whatever that is)... I'm using a wireless Logitech keyboard that works perfectly fine in my other games, and a wired keyboard that also works fine in my other games. I read above and know it's a known issue.. In my searches elsewhere, I only found a Doom3 fork that reportedly fixes the issues for that game, but I don't own it, just TDM2.0. I was just hoping for a fix or workaround (other than "don't use the arrow keys").
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