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SteveL

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SteveL last won the day on November 3 2017

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About SteveL

  • Birthday 05/28/1974

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    UK midlands

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  1. Woohoo! I have GLSL shaders drawing the odd surface among our lit surfaces that use old ARB assembly shaders. And I have GLSL shaders able to feed our stencil and alpha buffers from images renderered off screen while light and shadow are being drawn. And all without changing a line of existing code. So much exciting stuff to try out now :)

    1. Show previous comments  15 more
    2. SteveL

      SteveL

      ...uploads that for every model every frame, which makes almost as much traffic as CPU skinning (it's 43% of the total bus traffic for an AI, the other 57% being the skinned verts). We could do better using geometry shaders to discard the unlit triangles. And we'll *need* to do that on the GPU for Instancing... Every copy of a model will need the same set of triangles.

    3. STiFU

      STiFU

      Damn exciting times, mate!! :) I am checking our internal thread like 10 times a day for updates from you! :D

    4. Diego

      Diego

      This is too awesome for these tiny boxes. Make a thread and fill it with pretty images for us layman! \o/

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