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SteveL

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Everything posted by SteveL

  1. Great stuff, thanks Sotha. Just read it and I can see at least one way to simulate the iteration-through-entities behaviour that I wanted to test.
  2. To partly answer my own question, the defunct modwiki reference for Doom3 sys methods is on archive.org: http://web.archive.org/web/20121020044129/http://www.modwiki.net/wiki/Script_events_(Doom_3) Not sure how many of the sys events are common to TDM, but I'll find out.
  3. Hi Goldwell. Yes I've read all of those articles
  4. Does anyone have a working link to any more scripting references please? Specifically I'm hoping to find a syntax description, and a reference list of methods that can be called on sys and any other global entities. Methods on map entities are well documented in the scriptevent wiki reference, but I have no clue how to find out whether it's possible to iterate through the entities in the map by calling a more global function, for example. I've searched this forum for info but all the links I've found go to a defunct modwiki site. Thanks all, Steve
  5. Aha! Thanks grayman. And it was in the wiki reference after all
  6. Thanks Fidcal. I do have it working using a script and global variable, but I was trying to make something I could clone in DR without updating the script. I only discovered TDM last month so I'm still experimenting with what I can do after finishing your tutorial a few days ago (thanks for that ). I'll try a scriptobject... not tried those yet. I was just wondering if could escape doing anything more complicated!
  7. Hi guys. I've found I can show or hide an entity using the show() and hide() methods, but is there a way to find out at runtime whether or not a given entity is currently "shown"? I've tried grabbing the "nodraw" property via getKey() but it doesn't seem to get updated by show()/hide(). Also tried browsing the list of available properties in the entity browser but I haven't spotted any likely candidates other than "nodraw". Any suggestions? Thanks, Steve
  8. Wow... just WOW! Finished playing last night and my head's been full of it since. Superb mission. Gorgeous to look at, great music, superb control of mood, and the way the difficulty and tension build up is perfect. You even provided hugely satisfying wind-down time after the climax I can't believe how much work must have gone into it. Thank you!
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