Jump to content
The Dark Mod Forums

Stormbringer951

Member
  • Posts

    66
  • Joined

  • Last visited

Everything posted by Stormbringer951

  1. It was all a sodding joke! Phew... I was worried there.... Source
  2. 10 Minutes of Bioshock Infinite Footage Looks ... interesting. Maybe not my cup of tea, given what looks like an insane amount of scripting, but it would be worth at least one playthrough.
  3. My money is on GOG coming back as a part of another larger digital distribution system, like Steam or Direct2Drive. Apparently, they won't be DRM free any longer, if indications from their twitter feed is true:
  4. OK. A little late, this might be gravedigging but I like to submit reviews of what I'm playing (not had time to play TDM for months, so...). Completed it in 34 minutes, no reloads, expert, KO-ing NPCs. Good points: - Visual theme was consistent throughout. Nice cosy Christmas-y mission. The level was rather linear, with no alternate routes, but hey, it's just a single house. - Finished the mission 60 loot short of full completion. On secrets, I found: Don't know if there's anything else, but I didn't really conduct an exhaustive search. Nice surprises, although I had a lot of trouble noticing what the former one did after I triggered it. Bad points: - The mission is easy to complete on expert if you're not trying to ghost, as all of the NPCs come up to you one by one. Overall, I think that The Parcel isn't going anywhere new for gameplay or design, but is a very nice and solid short mission.
  5. Not tried to replicate it (yet). I'll try it again when I have some time. I've got a save file of it, and I'll try to get a vid of the glitch if I can. Be back later.
  6. think i failed my aptitude test >.<

  7. There's a bug in this mission by the way. If you go into Lord Rowlett's study and mantle on top of his bookshelf, due to the code somehow you end up floating up outside the map boundaries. I'll upload a save of it when I have time.
  8. Wow... I'd love to play that mission. That is a very pretty cathedral. Can't think of anything else to say.
  9. Another mission ^^ happyface. Keep it up, I'd like to see another TDM mission soon!
  10. Seconded. I'd have a look at TD sometime after my exams, when I'm more familiar with DarkRadiant.
  11. And this couldn't go into the original thanks thread?
  12. It was a short mission, although dumping the entire staff of the mansion into the lord's bed was a fairly amusing pastime (almost beats trying to stack Hammerites). The only criticism that I have is that the path is too linear; I understand that you only built the map in a very short time so that's fair enough. It's just a bit jarring that some doors are just part of the scenery while others weren't. The safe button was well hidden, I searched for it for just long enough to be interesting without becoming frustrating. The flavour text was rather absorbing to read and bits of it made me smile. I'll probably try again on the hardest difficulty; I tried it through on the one below and found that slightly too easy this time. Oh well.
  13. What's wrong with making Thief's Den compatible? Is it that badly outdated? O.o
  14. Lots of polys. Looks like it could be a killer map, can't wait to see this one when it's out of the door
  15. A very nice shorter mission. The level is well-designed and makes good use of the available space. Plenty of flavour text hanging around, with nothing seemingly out of place. One point though: I think I could probably try to pressure my friends into trying to play TDM using this and I look forwards to trying it pr0 with non-KO. M0ar plz?
  16. Gas arrows wouldn't be reusable. A blackjack!arrow would probably be, unless you made it non-reusable, in which case I fail to see the utility and concept of it in the first place.
  17. The blackjack arrow/bolt... Physics doesn't work that way. The arrow would merely annoy the guard slightly, even if you were supremely precise and accurate. I'm not a total expert in physics (still below university level) but it seems to me that: 1) It would be too heavy at the point, so to counterweight you'd have to make the arrow ridiculously heavy at the other end 2) Even with a longbow with a heavy pull, you wouldn't be able to generate enough force to knock a guard unconscious at anything more than close range (where you might as well go and blackjack the poor bugger). What the hell, go ahead and make it anyway. It's just my 0.02USD that they didn't include it because it's just slightly too overpowered (and practically impossible).
  18. It won't be a wall. It'll be an object of some type rather than a wall but merely appears to be a wall, as it would have to share the same texture. I'm just learning the basics of DR so I can't give you a definitive answer though.
  19. Sup BlackSanguine. Welcome the the forums!
  20. Laptop Windows Xp Media Centre Edition Intel Core 2 Duo 2.2Ghz Dual Core 2GB Ram NVIDIA 7900GTX No problems. At all
  21. Another issue is that the Dark Mod news page doesn't show a forum link, at least when I was last on it...
  22. Sogi-Ya: That sounds pretty cool actually. Just build general aesthetic sets for each different location. That combined with the district maps on the wiki can provide a good resource for the mapmakers. I still feel some of the "main" areas could probably be built by mappers (e.g. the bridges, city squares etc.) which mappers could use as a hub for exploring the parts of the maps left grey (the "Here be Dragons" areas that plasticman mentioned). Mapping the whole City would be counterproductive to imagination, keeping it an entirely blank slate would do, but a general hub map of the city would be a great resource to those who wish to write whole FM campaigns. My 0.02USD.
×
×
  • Create New...