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IZaRTaX

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Everything posted by IZaRTaX

  1. Png 16 bits is no longer supported in 2.10.0 everytime you try to open it causes Radiant crash only 8 bits working .
  2. Merging patch function works better than I expected what a very good job you've done here !
  3. Press P > Camera, uncheck "freelook mode can be toggled" then you have to keep pressing RMB to have the camera free mod, try it Edit: as Greebo says your prefab has x5467 and y-9519 it's a complete map ?
  4. Yes that's it! Better said than my shitty english, I reported it
  5. Even if I remove key mapping, put them to default I still have the issue in 2.9.1 version. 2.8.0 working good I don't have that kind of problem.
  6. Thank for the release, I noticed that pan camera view is broken, basically in the older version when you use the pan camera view it's CTRL+RMB and you move down and up, here in 2.9.1 it moving backward and forward like you hit CTRL+SHIFT+RMB but inverted .
  7. Unfortunately no it's the propriety of Activision but based on id tech 3 engine I know that could not help you but OD Radiant has the similar tools and open source check here > https://overdose-game.com/sdk.html
  8. Even the first Call of Duty "Radiant 2003" has this option to merge patches.
  9. You can split patch but you cannot connect patch, honestly I would like a way to connect patches if it possible like that.
  10. In this case I'm using 1 / 0.5 sometime 0.25 grid size but that doesn't matter I'm talking about the UV tool (Ctrl+Alt+T), Edit: Ok I made a report thank you
  11. Thanks for the release; I got an issue with the texture tool , we can't decrease the grid size like DarkRadiant 2.7.0. Seems working when you decrease the max grid size in 2.8.0 but it will not show you the exact grid in the texture tool.
  12. Should be awesome if you can do something like that with terrain https://www.youtube.com/watch?v=4kiZZLiqQf4
  13. I tried gl_one_minus_src_alpha seems working (not my map) You can test it here http://www.mediafire.com/file/iczdr93w493yf3x/Translucent_textures_by_IZaRTaX_2.rar/file
  14. My bad, I added a transclucent function that fix the issue now the textures are not invisible behind some others http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file
  15. I already did that 4 years ago for every common and editor textures http://forums.thedarkmod.com/topic/16809-translucent-textures-darkradiant/ I redo all textures and add an alpha channel my function was: textures/common/trigger { qer_editorimage textures/common/trigger.tga qer_nocarve // don't let an awry CSG operation cut it up noshadows trigger { blend gl_src_alpha, gl_one map textures/common/trigger.tga } }You can download the file here: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Put the __translucent.pk4 in your darkmod folder and remove the __translucent.pk4 before your final compile
  16. Ok Airship Ballet I see thanks you I'm based on the alpha texture but maybe some mapper don't like this. Easy just put the _ translucent.pk4 folder on your darkmod folder and enjoy, if you don't like just delete this. If you need specific modification Airship Ballet contact me via xfire: zartax67
  17. Hi all, in start I have make this for me, because I prefer work with translucent textures . Translucent textures include only the common and editor textures! I recommended before your final compile remove this. I don't know if you like but I share this. screen: (this is not my maps) Download: http://www.mediafire.com/file/207qnekcziucuzb/Translucent_textures_by_IZaRTaX.rar/file Enjoy!
  18. News prefabs for you (fountain),no custom textures I have only used the base texture. screen: Download: http://www.mediafire.com/?glguogvp4ckr2kp have fun with this.
  19. Hello, i have a problem in 2.00 pre alpha version, i use windows layout "regular" : for this sreen i use version 1.8.1 (work good) but in 2.00 impossible to open media browser in windows layout "regular", work only for windows layout "regular left" (default) .
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