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whoop

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Posts posted by whoop

  1. I had to install this on my arch box to get it running:

    [2013-10-27 23:00] [PACMAN] installed libpng12 (1.2.50-3)
    [2013-10-27 23:00] [PACMAN] installed lib32-libpng12 (1.2.50-2)
    [2013-10-27 23:04] [PACMAN] installed lib32-alsa-plugins (1.0.27-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-json-c (0.11-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-libasyncns (0.8-6)
    [2013-10-27 23:12] [PACMAN] installed lib32-libcap (2.22-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-libxtst (1.2.2-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-libogg (1.3.1-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-flac (1.3.0-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-libvorbis (1.3.3-1)
    [2013-10-27 23:12] [PACMAN] installed lib32-libsndfile (1.0.25-2)
    [2013-10-27 23:12] [PACMAN] installed lib32-libpulse (4.0-2)
    

     

    Possibly not all are required...

  2. Thanks for the responses guys...

     

    Try running it windowed, then set it to fullscreen in your WM.

    Should also be able to move the monitor that it is on then.

    I can set it to windowed using the video settings ingame. I can move the (game) window around after bringing up the (game) console, using the mouse. I can move the window to the primary monitor. Setting fullscreen ingame still launches in secondary monitor. I do not understand or know how to: "set in to fullscreen in your WM".

     

     

     

     

    I have similar issues unless I run TDM in the max resolution of my monitor (1920x1200). My former resolutions of 1440x900 and 1680x1050 both display improperly.

    The nvidia-settings utility used to have options for how full-screen programs were handled...whether to stretch or center the display with black borders, etc. That seems to have disappeared, so I can't test fixing it with that method.

     

    BTW. this has been going on for quite a while now and has nothing to do with TDM 2.0. I think it is mostly to do with changes to X, and not the nvidia driver specifically.

     

     

    I do not completely agree on your standpoint that it has nothing to do with TDM. I could very well be the case that it is not TDM's fault but (Valve's) source games like portal for instance lauch fullscreen in primary monitor without any problems at all available resolutions...

  3. I have small secondary monitor left of my large primary monitor. When I start thedarkmod fullscreen it starts in the left most window not the primary window as I expect it should. When I disable my secondary monitor in nvidia-settings it starts thedarkmod in the large monitor but in the bottom only filling a portion of the entire screen (tried various resolutions in thedarkmod video settings).

     

    Running Arch linux 64 bit with nVidia grahics

     

    Any ideas?

     

    Awesome project b.t.w.

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