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Oktokolo

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Everything posted by Oktokolo

  1. The non-frobbed highlight should be applied on shiny valuables only. Could be enabled by a spawn arg. Sometimes i miss some valuables hidden in plain sight because they do not look as shiny in TDM as in other games. Extra shinyness would surely make that special goods stand out a bit more. That new frob could indeed be more reliably than the vanilla one. A test map containing frobable stuff with different diffuse and specular maps in different lighting conditions would indeed be great.
  2. It looks to me as if in the two videos the lighting on the candle holders differs in unfrobbed state too. They seem to be brighter in frob_new.mp4 . Unfrobbable items like the vases seem not to be affected.
  3. Yes, we know - but in a lot of missions there are spots where the engine disagrees and gives us a bright gem in what looks like an okayish spot to hide otherwise. In most cases, the lightgem allows me to react to those lighting bugs before an AI does. Also, the gem makes learning the mechanic less try-and-error.
  4. Higher refresh rates are beneficial for VR. 75 Hz seems to be where VR starts to be enjoyable for a lot of people. So the cap should probably be a fair amount above that. TDM's gameplay looks like it is suitable for VR. Would be nice if that use case would not get nerfed because of too low an FPS cap.
  5. Holy water is just ugly to use and doesn't rock enough. Did not use water arrows for some versions now, but this thread does not sound like they got more usefull since then... Instead of a timer it would be much better to have seperate permanent holy water arrows that are guaranteed to take out a lesser undead with one shot (revenants taking two or three depending on hit area) regardless of awareness (because why should awareness matter when it comes to holy stuff against mindless creatures). Then they would be good as a solution against undead before and after detection. Could also have the holy water flasks change some (three to five) water arrows permanently to holy water arrows on use. Flasks and arrows could also "bless" ground they hit when thrown/fired. Blessed ground could be deadly for the next lesser undead that enters it. Undead "dieing" due to beeing holy-shot or entering blessed ground could burst up in flames and scream a bit. That would make it a lot more satisfying to use the holy stuff.
  6. I only play on 2.06 since November. I probably have accumulated more than 40 hours combined time in the game due to regular play throughs and beta-testing of missions. Have not played for some weeks now though (due to lack of spare time). 2.06 was quite playable and looked great regardless of lighting artifacts from the start. Only crash was on that version compiled against the wrong libs (where it always crashed at start). Will not go back to legacy 2.05.
  7. You can see, whether heatsinks are where they should be or whether the capacitors are no-name and of low temperature range. You might be able to see, whether the board layout is somewaht sane. But yes, there is not that much of a gap between current mainboards anymore. Looks like the market matured a bit (let's just ignore all that RGB LED and spoiler crap, that some of the "enthusiast" boards feature now). I still read reviews and visually inspect pictures of a board carefully, before i buy. And if you want a non-mainstream feature set (like AM4, mini-ITX, 2 GbE, DP) - you might not even find it if you look really carefully.
  8. I highlighted the relevant part that makes it pretty obvious, that the plot unsurprisingly contains the ingenious (and extremely common) action of shipping the fix with the mission, so players will not need to manually fix anything:
  9. What was the problem and how did you solve it?
  10. Nice - and they even build System Shock 3 at the same time. So we will get a new System Shock and a new Underworld. Isn't that great!
  11. Of course, funding a business is still a gamble. It always was and always will be. Why should anybody expect that not to be case with crowd funded games. It is sad, that they failed. But there seems to be demand. Maybe another independent developer will succeed in (re)making something like System Shock.
  12. Yes it does it for a reason. But no, the tris weren't "lines" nor where they back facing. Degenerated triangles appear to be those in which the relationship between the radius of the inscribed circle and that of the circumscribed circle is smaller than N. N seems to be unknown. I don't find the thread, where that has been discussed because the forum's search is crap (it does not find shit and discourages multiple tries - a seriously bad combination of "features"). The (for me) unpredictable behaviour of the engine is one reason, i mod for Factorio but not TDM.
  13. One huge benefit of models: All the tris get rendered regardless of the mood of the game's "optimizer". TDM seems to randomly drop "degenerate" tris of brushes and func statics - leading to missing tris all over the place. Degenerate tris in models render just fine... It probably only affects non-experienced beginners like me, that never did any 3D modelling before though.
  14. The assets seem to be licensed CC-BY-NC-SA, wich prohibits commercial use like selling 3D-printed stuff. He would have to contact the authors of the assets (and probably the authors of any prohibitively licensed "ingredients" used by these authors too) and get a suitable license from them. But a TDM merchandise shop would indeed be nice. Does anyone know the author(s) of the holy symbol of the builder's church?
  15. I would expect "Copy to" to copy the element. Imagine the surprise when a user - after hours of editing - realizes, that the original element got changed too.
  16. The real problem seems to be that other modelling tools use names that are just plain wrong (calling a move an addition). "Add to layer" should mean, adding an element to be (additionally) on a layer. "Move to layer" should mean, that the element is removed from the current layer and added to the other. "Copy to layer" should mean, that a duplicate of the element is added to the other layer. It implies that, after the action, there are two independently editable elements (the original and the copy). The meaning should be obvious as the menu items are placed together.
  17. Metro is the most beautifull GUI ever created - for a smartphone (but i don't own one because of other reasons). For the desktop i prefer XFCE (work) or Windows 7 (gaming).
  18. I am browsing with Chromium on a Gentoo Linux. If i enable enough JavaScript for panopticlick to actually work, it identifies my browser as unique. Browsers are absurdly chatty, when it comes to providing information. My canvas fingerprint alone is 20 bits worth (most likely the result of beeing up to date on a rolling release distribution using an exotic custom-compiled browser). But i surf over a VPN provider with multiple exits and i hardened my browser config, so without JavaScript fingerprinting is probably a lot less reliable.
  19. Always thought that uBlock misses a lot of opportunities when it comes to granularity of control and completeness. uMatrix is the first thing i saw, that i would actually call a browser firewall. And we really need those in a time where browser makers keep on adding "features" consisting of millions of lines of code without even considering the implications of all the bugs that naturally come with the growth of any code base. Too bad, uMatrix still can't protect against the threats to privacy caused by diverse browser fingerprinting techniques on the hand-selected sites i do allow to run some JavaScript...
  20. The right first step to do, is to mention all the bugs in the corresponding mission release threads. Regarding development of TDM: There currently is 2.06 in open beta. It gives us soft shadows and improved sound.
  21. The honest thing to do would be a full-scale product recall. Neither Intel nor any other vendor will do that though. They would go bankrupt on that. So we will get some (more or less lame) mitigations by microcode, new compiler behaviour and explicit changes in some exposed code and will still be vulnerable until we buy a new CPU (likely from AMD instead of Intel), that has been fixed on the hardware level. But when retpoline finally arrives in the stable gcc on my distribution - i certainly will recompile my Kernel and entire userland immediately. Until then, the web contains a lot less JavaScript for me than before i knew about Spectre. uMatrix reduces my attack surface a lot.
  22. Beware, that the GPL, as a viral license, is designed to restrict further licensing of derivatives of the work and therefore provides less freedom than the MIT or CC BY (without "SA" or "NC") licenses. So you might want to be carefull when talking about "true freedom" in context of licenses. The GPL is more permissive than the CC BY-NC-SA though.
  23. Add me. Usually, authors create a new thread in the betatesting forum for providing the mission and collecting test reports.
  24. Hyperspace travel is interrupted by strong gravity sources. Some star destroyers could pull ships out of hyperspace or prevent them from entering by using gravity well projectors. So you can not drive an asteroid in hyperspace through a planet. But you can drive it near the planet and let remaining velocity do the rest. But if you are the imperium you can use gravity wells top protect your planets and use a reusable death star to destroy the other side's planets. When being a force user and having mastered telekinesis, you could just use the force to break the target's neck. No need to use a light saber as a proxy. When using the saber, it may be much easier to control it directly with body movement than by force though.
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