Posts posted by Oktokolo
21 hours ago, Kurshok said:
There's a resistance group that's holding off the Taliban currently in one of the cities. I'll go search up where again.
Edit: Ahmad Mahmoud is their leader, in the mountains of Panjshir.
A suicide bomber of the "Islamic State" killed 100+ people at Kabul airport.
So if you really like that war to go on longer, you could also support them.
16 hours ago, stgatilov said:
By the way, when I could not find something, I often walked around the rooms of interest while constantly frobbing all walls/tables/everything...
Just turn on the wireframe and you will see the switch on the underside of a desktop as a blob of tiny tris...
4 minutes ago, Kurshok said:
It would be better for humanity to die free than live as slaves.
Well, currently about 1% of humanity is living free and while i don't expect that number to significantly change in the near future.
While a sudden death of 99% of the population would certainly help a lot on stopping the ongoing terraforming, i somehow am not quite able to actually wish for that to happen though...
1 minute ago, Kurshok said:
I think we should regroup our troops into where the resistance against the Taliban currently resides and try a pushback.
It really doesn't look like there is any resistance against the Taliban.
There is plenty of resistance against outsiders bombing wedding ceremonies though...
As someone who barely uses any single-use equippment, i obviously would have no use fgor crafting in the missions we currently have...
But: If you can pull off Arx-Fatalis-level crafting and design missions in a way that single-use equippment is actually useful or even required for success - that would probably be some fresh gameplay i would like.
Maybe it would be best to start small though:
- Could start a mission with creating some picks on a workbench from metal scraps.
- The original blackjack is just some leather sock filled with sand or granulated lead. Surely a textile sock and some moist sand could work for a night too...
- Vine and moss arrows could be made by combining water arrows with some (enchanted? maybe we are somewhat pagan?) vine roots or moss.
- Water arrows could be made from a regular blunt arrow (do not exist in the game yet, just a broadhead without the head) and some small water container (noisy on impact) or water crystal (magical?).
- Basic cooking should be easy to pull off and giving away food is a pretty rare objective in current missions.
- Copying keys could make sense when guards would actually start searching for missing keys and basically make other guards start searching too (not a real alert but effect is sorta same). Would need beeswax or clay for making the mold. Then put key back before it is noticed missing. Then get to some workshop, heat metal and cast it or file down a blank. Use copy to open (or lock) something.
- Copying documents might also make sense in some missions.
- Currently almost no social stealth exists in TDM. Disguises could change that. Maybe steal some clothes, adjust them to your measures and then be recognized as someone else (like in Hitman, but you have to alter the clothes somehow before you can use them successfully).
- Making poisons and applying them to your broadheads or sword could replace the gas arrow and mine.
21 hours ago, Kurshok said:
Which actual people; though?
Well, the people that actually live there of course.
And the Infrastructure is just a side effect of trade. China wants minerals. But they aren't the common colonial power like us westeners. They go the cheap route: Be nice to the locals in power, bring your own infrastructure and get the minerals you want without needing a massive groundforce to control the mines and transport routes.
Whether the Taliban will just siphon up the money and do like us westeners do - or whether they let the whole population benefit - that only time can tell.
We know that they are strictly against drugs - so maybe, the USA can at least parrtially just win its war on drugs by not even trying anymore...
21 hours ago, Kurshok said:
So... a lot of people here have a pessimistic view of humanity's future?
Hey, i gave you the optimistic version where humankind adapts and survives.
There still is a significant chance for thermonuclear war by accident - which would probably just be the end of the human species as a whole...
If you have to use some antivirus for compliance reasons, Windows Defender will let you add that checkmark on the list...
But personally i don't use any snakeoil.
Detection rates are abyssmal for current treats and the common snakeoil solutions are running all sorts of parsers in a way too powerful security context. The only thing they really improve a lot is the attack surface.
The only way a species can diverge into different "races" is, when there isn't much intercourse. So that can only happen on earth after global travel died. Interstellar travel is almost impossible without fusion power - which always was, always is and maybe always will be just fifty years away...
Most countries are already dystopias, free will for the majority is always an illusion and most probably also know that. Greed for wealth and power doesn't really seem to die. The terraforming project also has already did enough harm - so climate will continue to get worse both politically and metheorologically for some decades from now.
The future is all biblical plagues caused by humankind itself.
4 hours ago, demagogue said:
Yes, I think it's mostly come down to needing a champion in the inner circle, and we can't exactly have someone outside the inner circle making decisions about it; cf. the trust thing again.
If a random dog from the Internet would decide to bring TDM on Steam, he could do just that as TDM is released under a set of licenses permissive enough to allow just that (as long as you do not in any way profit commercially from it).
But i like the idea of using a non-profit for it - as that legal vehicle exists in a lot of countries and might indeed allow to claim responsibility without actually doing so...
7 minutes ago, SeriousToni said:
I tried for half an hour in the newly updated No Honour Among Thieves v4 - EFX Edition campaign in the basement in level 3.
Guess some dev thought it to be too cheesy and "fixed" that fun stim/response exploit away.
Dousing torches held by guards was a significant part of my water arrow usage (i am a hoarder and rarely spend water arrows on static light sources)...
On 8/19/2021 at 9:14 PM, Kurshok said:
I'm not a Russian troll farmer.
That disclaimer is quite specific though...
Thanks for the update!
All three levels feel more immersive now - even though there are a lot of hovering objects and some z-fights (the biggest is the elevator platform in the warehouse in level two).
For best detectability of hovering objects, turn on ambient occlusion and crouch.
2 hours ago, peter_spy said:
As we all know, stealth games like SC or TDM these are about scanning the environment, assuming a strategy and trying to execute it. The finite aspect of player resources is important and makes for different setups mappers can create. Whether it's a whistle or a mic-based sound, you're giving the player an infinite resource to cheese through your map, and it makes the gameplay awfully boring. I bet that the number of mappers that would want that is excatly 0.
The "whistle" already is in TDM - it is just called "jumping" here.
I use it whenever i would use the whistle in other games.
I almost never use noisemaker arrows and for me, cheesing is part of the fun (so sad, that you can't water-arrow-splash guard-carried torches anymore).
11 hours ago, Anderson said:
[Just do it!]
I don't know anything about the legal system in Moldova, but it is a small former soviet state, not in the EU, and has a low GDP...
You might indeed be immune to the legal risk preventing everyone else from doing it.
So yes: Just do it!
5 hours ago, SeriousToni said:
Fine - So can we close this topic now again for another two years?
I thought this to be an annual topic.
18 hours ago, OrbWeaver said:
So, who's volunteering to do all of this on behalf of the Dark Mod team?
That they want to know who you are and how to handle payment and taxes if you ever sell something on their shop, really is to be expected and shouldn't surprise anyone.
That they want 100 USD upfront is their way to prefilter against the worst shovelware (which became a real problem some years ago).
The things listed aren't the reason, nobody (including me) does it.
The thing not on the list is the problem:
If, whoever currently owns the Thief IP, sees the game on Steam and claims copyright, Steam tells them to contact you. And if you are legally reachable, you then have a legal department of basically unlimited resources and life time on your arse.
That is the worst case, but it can happen if you are living in a democratic lawful country where it is to be expected that a copyright law suit financially ruins you for twenty years even if you win in the end.
10 hours ago, MirceaKitsune said:
I feel it would make most sense with the VR branch: This would be very fitting with its goal of immersion and using the player's body to control the character. And if someone would bother implementing the feature for that, there would be no reason not to back-port it to the vanilla engine too as it's not technically VR dependent.
Yep, might be nice in VR. But in keyboard/mouse mode you would have to filter out the keyboard clicketiclackety - certainly doable but definitely not trivial...
9 hours ago, MirceaKitsune said:
The question then is how they did it, what differentiates us from them.
I believe the major difference to be, that they signed that statement of legal responsibility.
11 hours ago, Dragofer said:
Steam probably just wouldn't accept a submission from a legal entity that's in a country without copyright enforcement. If the copyright claimants can't get at the "owner" of the game, then they'd just go for Steam itself?
Steam definitely allows a single person from Russia to have multiple games (paid and free) on their platform:
I doubt, that Steam actually cares about Copyright. It is probably more a compliance thing for them. They have to let someone sign something so they can say that they did all they could.
This game clearly comes from a country famous for their copyright-enforcement (and yes, it isn't even available in english):
So while the majority of games on Steam seems to be western world Indies, they certainly do not exclude the less copyright-sensitive countries...
And they actually have nbo reason to - as has been already said, they can just remove a game on an incomming copyright claim until it has been resolved.
What they seem to do check for (now, it was way different some years ago) is a minimum level of quality - which TDM definitely offers.9 hours ago, MirceaKitsune said:
I don't remember if other open-source projects like Xonotic or 0ad are on Steam too, I believe at least Red Eclipse is...
Red Eclipse 2 is:
Battle for Wesnoth is too:
On 8/18/2021 at 1:02 PM, SeriousToni said:
Что ты говоришь?!
There are countries with draconic copyright enforcement - and there are the countries which host the pirate torrent servers with the longest uptime...
It is all about legal risk. If you are immune to persecution by the copyright mafia, the problem preventing TDM from being on Steam doesn't exist for you.
21 hours ago, OrbWeaver said:
Do you mean that there are loot objects which are designed to be frobbable despite never being visible, so the player just has to keep right-clicking in the hope of picking them up?
That still seems like a bug to me. As far as I know, being able to frob "through" solid objects was never an intended part of the design, and would not be good design in any case — it just encourages players to keep spamming right-clicks everywhere in the hope of finding something interesting.
For all we know there could be dozens of broken missions out there right now, in which players can get through locked gates by frobbing switches through solid walls (unless the line of sight check is working differently for brushes vs models).
Whether it was intended that way or not - the mechanic is actively used to "hide" loot in lots of missions. Authors deliberately hid bonus loot in a way that you can't get a line of sight (without noclip) but are still able to grab it if you frob it blindly.
Might formally be bad game design or not. It seems to be one of the current ways, authors use to make completionists' lives harder and the 100% loot score more rewarding.
I am no completionist, but still feel a light rush of achievement when i blindly frob into a classic loot place despite seeing anything - and there actually is something (even if it is just a single coin).
Apart from that there are the countless switches and hidden levers authors hid in plain sight - which now are jumping right in your face instead of just being subtly highlighted.
Also, being able to frob switches through a desktop and the likes never was a problem, as nobody runs around frobbing everything like a maniac (authors also tend to place noisy clutter to prevent that). But now, you can clearly see the button like if TDM has gone mainstream AAA (still missing the minimap though)...
18 hours ago, duzenko said:
Any Taliban members here?
I would expect any slavic non-EU country to also work pretty good.
Any plans to get the game on Steam ?
in The Dark Mod
I actually experience TDMs stealth system as way more player friendly than what i see in AAA games. The light gem clearly communicates your visibility and surfaces looking silent are silent - while in other games stealth is more trial and error (and often light and sound are completely ignored).