I see where you're coming from on the matter of a perfect sphere, but our gem isn't a perfect sphere. It's more flattened. A perfect sphere would probably be easier to work with, but wouldn't look right in the current compass casing. In its current form we would get issues like this if it wasn't 3D. When we should have this. The 3D model should look as if it is held in place by the compass casing. Come to think of it. It might be really nice to have it spin with case too. We can still achieve a nice glassy gem effect like this and it would give a nice effect if it all spun together. We should really set aside time to talk about this in IRC. If the number of polys can be minimized in the models even better, but I honestly think this is the best way to go. *pushes away from the table* I'm exhausted. :lol: I was up until 3am playing around with this. Anyway, that's the last I'll say on the issue, my two cents have been thoroughly laundered.