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New Horizon

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Everything posted by New Horizon

  1. That's too weird. I had just worked out a gulp test earlier myself. LOL I'll show you what I came up with. NH_Gulp
  2. Yup, the drinking sound would have to be done by the Thief actor. Once I get a few tests from different possible Thieves...I'll post them and everyone can vote for the winner.
  3. LOL I do believe that captured my expression in that first moment.
  4. *thud* That was my jaw hitting the floor. Beautiful work!
  5. LOL Damn, Eidos is cheap. They won't even cough up the money to kick my ass. That last one looks great by the way. I like the book idea if it can be achieved.
  6. It's really difficult to go one way or another because they're all so good. In my mind though, the one thing that screams out at me is to lean towards simplicity. Keep it clean and concise, in other words...the opposite of T3. *L* I'm too hard on that game....man, Eidos is going to hunt me down.
  7. You know...very clean, very simple. I like it. Also closer to the format of the old thief titles. Now if only there was some candle filickering for the full effect...one sec, I'll turn my lamp off and on. Yeaaahhhh, that's it!
  8. I was also thinking that having more than one picture at a time could be cluttered but I had an idea on the way home from the movie theatre. It was inspired by something Renzatic showed me earlier, a set of blue prints superimposed on the intro screen over the existing picture. To me it looked like the map was fading out and the other picture was replacing it. With that in mind, if we had something like this, with the image only taking up the left hand side.....(sorry, had to borrow this pic) ...we could fade images in and out of view. Imagine this, it's really dark and forboding, with the exception of the flickering candlelight...and while this is happening, perhaps we could have the sound of a light wind howling. As the candle flickers, the images on the menu very slowly fade in and out. A map, a museum, the exterior of a mansion. Then like Springheel said, you hear the candle being blown out when you choose an option such as loading a game. Very moody work here guys.
  9. Ahhh, that would be a very nice touch. Brings the player even further into the world.
  10. Very nice! Gives me goosebumps actually...it has that mission briefing feel to it. Feels like we're on the right track here guys.
  11. That's too funny. We should seriously consider that title. It's a very sly, tounge in cheek, reference and I don't think it can get us in any trouble. It's not that much different than Irrational games taking "System Shock" and turning it into "Bio Shock". I think that it even carries a message to not take things so seriously. Would we risk it? I pulled that menu from a screen shot of S-Holes retro menu just to set the stage for that little mock up, but when it comes down to it, I think the parchment really works. Actually, it would really tie the style of the game together since we would definately want to have in between mission briefings in the Style of T1 and T2. Yeah, I'm quite fond of it, this really seems to gel.
  12. I've worked with it a bit before. Essentially a nice alternate to mp3. I find it gives much better results for gaming purposes.
  13. Not really related in line with what we were talking about here....but I just mocked this up for fun. Someone at the ionstorm forums asked if we were going to change the name or just leave it as "The Dark Mod". Thinking of how Eidos and Ionstorm may take to us creating a mod inspired by one of their intellectual properties, I felt it would only be fitting to call the game THIS. On a half serious note...*L* I think I might even like that name. HA. @ pakmannen: Wow, I love that mock up. @ Springheel: I see where your coming from. The inspiration for that idea came from the idea that the fans will be creating prophecies in a sense. Fan Missions are essentially adding to the story. Kind of mystical and fantasy oriented I suppose, but it's also in line with the Thief universe, just approaching if from a different and I think more cerebral direction. Kind of quiet and reflective, like the game itself. As more fan missions are written, it would be like the prophecies unfolding. Just some thoughts to ponder. Anyway, enjoy my silly mockup.
  14. Yeah, I was thinking only for the main menu. Would be kind of cool. I'll see if I can do a mockup.
  15. I was thinking of using Ogg as well. I'm going to run a few tests to see what will give us the best quality vs. filesize for storage of the vocal sets.
  16. Yeah, comic book style. That nails it right there. That's a huge part of what I disliked about T3, the style was far more cartoonish....the originals felt more down to earth. Wasn't thinking so much that they would glow, but would rather just morph. The idea of them burning into the page is cool though, I like that.
  17. That's really cool, I really like that. The ingame art really works with the book theme too. Nice stuff. I really disliked the clunky menu of T3, it was really quite excessive. These suggestions really feel quite Thiefy. I wonder if the main menu could ..in theory...represent the book of prophecies? I had an image of my head of the Menu loading up with glyphs written on it at first, and then the glyphs morph into english.....start new mission, Load/ Save Game...etc.
  18. Yes, I really love the book idea. I'm not sure we should display the Thief in action since we're a first person perspective game. It may lead the player on a bit in that respect. We do have that lovely Thief model... , but we'll get to see it on other Thieves thank goodness.
  19. Hmmm, I like that idea. Would you be suggesting that the entire Game Menu be a book and when you hit load game the book opens to reveal the available FM's? That would be very cool and original. Not to mention the book opening effect could be reused in game.
  20. I love it. This guy looks like a perfect foil. I suddenly feel the need to unload a quiver of arrows into him.
  21. WOW!!! FINALLY! This is exciting.
  22. Yup, I will have voice actors for everything. Oh, and I also have a document that should cover any state of alertness that we need. It's based on the voice set design document that I was given when I worked on Thief 2X, and believe me, it covers everything. For the most part these will be improvised by the actors to some degree. I'll give them basic guidance as to what their state is....and of course what they can and can NOT say. Pretty much have everything tied up on that end of things. I like to be well prepared ahead of time.
  23. Ha ha, took the words right out of my mouth. It's a sweet program.
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