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New Horizon

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Everything posted by New Horizon

  1. Yeah, everything in T3 was bigger. It's like they were....compensating....for something. Ahhh yes, lame juvenile humor.
  2. Very nice work god_is_my_goldfish. Wow, very nice indeed. Would you be interested in trying a mockup of my crystal noisemaker concept? I really like your concepts, so I would interested to see your take on it.
  3. This is what i picture a shattering noise arrow crystal looks. I would think it would be more transparent, but this was the best I could do with my abilities. Lots of holes everywhere so the wind blows through and makes the whistle sound...but then it is weakened enough by the holes to shatter on impact. Just a suggestion. In response to having noise arrows at all. We should since our aim is to give people the tools to make thief like fan missions. Leaving them out would get us hung, much the way rope arrows hung the T3 devs. We're not looking to reinvent the wheel...maybe just refine it and make it smoother.
  4. Body awareness is one of our goals. I believe we've decided to go purist with 1st person, but don't quote me on that. It would be my personal preference though.
  5. Ahhh, another detail I hadn't considered. Quite true. I like the idea of the noise maker being one of the many mystical magic crystals. I wonder if its details could be achieved by using the same crystal model as the rest, but having the holes on the texture?
  6. Hmmm, I wonder. What do you all think of the noise arrow being a crystal, still with holes in it to make the whistle sound like previously suggested, but upon impact it sounds like shattering glass? That would be quite the shock for a guard. :lol: >-- Shhhrreeeeeeeeeeeeeeeeeeeekkkkkk - SMAAAASH!!!!!-----> Guard: "WHAT THE BLOODY? Who's taffing about then???"
  7. Yup, Garrett was always right handed. When using the bow a right handed person would draw back the arrow with their right hand, holding the bow in their left. It would be cool to have a left handed thief. If we're going that route...lets name him.....Tarregg....*cough* !
  8. I quite like the noise arrow concept as well, it makes perfect sense. I'm going to put a vote in for the crystal based arrows and for gas mines instead of gas bombs. They're more sneaky.
  9. Ahhh, great job. Best of both worlds. I've been downloading Doom 3 Editor Video tutorials like mad. I really want to learn this sucker and put these amazing textures to work. I should have some source photos to show sometime this week. I don't know if they will be any good, but here's hoping. I took pictures of some walls, doors and windows.
  10. Agreed. Sounds like two versions of the door are in order. Awesome work by the way.
  11. In keeping with the established feeling of Thief 1 and 2, the short sword is more viable than the long sword, or a dagger. The dagger was more an offensive than defensive weapon and I really don't think it fit Garrett personally. You can still up the ante with a defensive weapon...it just doesn't seem as sketchy as a dagger in my opinion.
  12. Yeah, that would be a great idea. We could get 5 or 6 different looks from one model. Saves one heck of a lot of work.
  13. Honestly, I didn't even think about the hand motion. I probably would suggest not even worrying about it because once you go that far you get into ...why doesn't he reach out to pick up loot and other things like that. Probably more trouble than it's worth. Things that are eaiser to control...like the holding the sword, arming the bow and arrow, lock picking....easily setup in a controlled environment. Anyway, just shooting the breeze and it would be fun to open a drawer.
  14. I'm sure there's no rush for it, but definately something worth mentioning. If it's not too hard to do that is and if it is, leave it be.
  15. Yeah, I probably wouldn't put mission critical information inside a closed drawer for fear of it never being found...but little loot extras and personal notes could be left in them, just to add a flavor of realism and depth to the world the characters reside in.
  16. I was thinking about putting my T2 fan mission on hold and perhaps making it a Builder cathedral with our Mod....SDK and the answers that come with it pending of course.
  17. Hmmm, I"m not a programmer...just the sound guy, but it sure would be cool if you could open drawers and find loot or letters inside. Something I was expecting for Thief 3 but it never happened. Not sure how hard it would be.
  18. Really nice work. Very Thiefy, I'm extremely impressed. I can't wait to get back from my trip and start working on learning the editor myself.
  19. Hey Gang, I'm still on my little trek through Canada. I'll be in Ottawa for a little while tomorrow and hope to see some possible texure sources. I don't have a digital camera unfortunatly....it's just a little cheapie that my mom gave me to take vacation pics with. She is going to be sorely disappointed when she finds out all that I did was take pics for this Mod. Ha. I'll be around with some pics sometime next week. Later. Tim, aka, NH
  20. Yup, that is a thief font. It's the original font used for letters, journals and books in the original games. It would be SWEET to use that in our mod. I just modified Thief 3 with the original fonts for my Minimalist project. The other original Thief font is called Carelton. It was used on the menu's and some other places in game. Carleton
  21. Okay, here is a window I'm working on. Needs to have the background replaced and perhaps some other touches...like changing the window frames....but what do you think? Fire away, and don't be gentle.
  22. Wow, quite exciting to see that window. I'm actually trying my hand at making a window texture...I'll post my results for criticism and look forward to getting some pointers so I can learn how to do this as well and be more productive to the team.
  23. Wow guys, this stuff is gorgeous. I feel lame for not being a texture artist now.
  24. Wow, great work. Once I'm finished up with my studying and side projects I'll really have to fire up the doom editor and learn how to use it. It looks like a hell of a lot of fun.
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