-
Posts
13854 -
Joined
-
Last visited
-
Days Won
36
Posts posted by New Horizon
-
-
Looking great! Can't wait to try it!
- 2
-
Congrats on the release!
-
9 hours ago, stgatilov said:
beta210-02 is available.
Full changelog is in the fourth post of this thread.Most importantly, this new version should run on Windows 7.
I did not test it myself though.
@JackFarmer, @Gadavre, please report if the problem is no longer present.@New Horizon, please try the new beta version.
If it still crashes, I'd be happy to see a crashdump.I haven't had any crashes since I did a fresh install, instead of the update. Can reinstall 2.09 and run the update process again to see if that is fixed.
-
Hmm, updated to the latest beta build and missions just crash for me. Perhaps I need to do a fresh install instead. I tried WS5 and The painters wife. Once they reached 100% loaded, the game crashed to desktop. I'll try doing a fresh install but just wanted to mention it here. I was updating from 2.09.
-
1 hour ago, stgatilov said:
Find or get tdm_installer.
Use instructions in beta testing thread to get beta210-01.Thank ya sir!
-
I haven't had SVN installed for quite a long time now and haven't been keeping up with dev builds. Is there a way for me to access the latest dev build without installing SVN again? Would like to try this out. I'll be up front and say that I am not in favor of replacing the classic frob highlight with an outline but as an option I have no problem with it.
-
Wow! Impressive update, as always!
-
Unity..oy..from my experience testing it on multiple projects at work, including our own in house game Project Winter, it is a resource hog that most developers don't bother optimizing...or perhaps don't have the resources to optimize. I don't work with it on the coding side of things but I get the impression that it doesn't necessarily provide developers with all of the deep, under the hood, tools they require to really streamline it.
- 3
-
Makes me think of the game that Looking Glass was developing called Deep Cover.
-
It would make sense to not pass lockpicking sounds to EFX. They're not THAT loud that they should be echoing to that degree. lol
-
-
I had mentioned this somewhere a long time ago, but I was part of a farmers market project years ago. In order to protect ourselves, we formed a type of cooperative where our organization, Empress Merchants, could be disolved and no individual held responsible for any debts. As it turned out, the business failed and we had to do just that. I wasn't involved in the day to day running of the market but I took care of the debt collectors who tried to threaten us. Once I told them the type of cooperative we had and that it had been disolved....they went away.
I don't know if that would work for a broken glass cooperative but might be worth looking into if someone in Canada is so inclined.
- 3
-
Yeah, definitely leave it on by default.
-
Yeah, replacing the frob helper with a disable outline can't really hurt. I personally haven't had much of an issue with frob and brighter light in too many instances. If people want the classic look, it wouldn't hurt to make outlines easy to turn off.
- 3
-
Who wants to go through every possible loot item and reskin them to ensure they are recognizable as loot? In theory it would be wonderful to have all of the assets refreshed in order to avoid measures to assist players but that's going to be one hell of a lot of work to put into place.
Who has the time, energy and dedication to do it? It's perfectly reasonable to argue the point but will those arguing the point step up and assist in the work?
- 2
-
- Popular Post
- Popular Post
11 hours ago, AluminumHaste said:I had that plaque made for him and a few other team members for their massive contributions over the years. He sent me a PM thanking me for it, and I could tell from his response that he really did appreciate it.
I'm so very glad that he kept it all these years, that makes me feel a little better, he really did deserve so much more.
Same goes to the rest of you that got those plaques, I hope you know you are appreciated, even when discussions turned negative or heated.
EDIT: Found it
My plaque hangs proudly next to my computer.
- 6
-
3 hours ago, grayson said:
Hi this is Graymans son
My father was a poet, a painter, a writer, and a giant nerd. He studied nuclear physics, aerospace engineering, and AI. But all he really wanted to do was play video games. He recently lost a very long war with Cancer.
My dad has a little plaque you all sent him hanging on the wall next to handprints from his grandchildren. Whenever my children would call him he'd talk to them about "his boring video game stuff" according to my 8 year old... who never really understood why Grayman didn't like Pokemon as much as he did.
I found a file on his computer stating that the last few levels he was working on 95%, 95%, and 50% finished. He also said working with another dev would take up too much time that he wanted to spend with his family instead. To be fair I worked with my father my entire life on random things (including Doom mods back in the day) and he never thought anything was finished. So I'd personally consider the two 95% missions to basically be done. If whoever he sent them to to Beta test wanted to share them with the development team I don't think he'd really mind and you shouldn't feel guilty if you do. I'll leave that up to you guys, but I will not be uploading them and they should not be posted publicly. The final mission will remain unfinished though. I will mention that it was going to be pretty damn good from what I read in his notes.
He did ask that two levels that weren't related to the Steele missions do get uploaded to the abandoned level archive. I am in the process of doing that now.
Thanks
You're father will be dearly missed and I am so very sorry for your loss. I lost my own father back in 2006. It leaves quite a void.
Thank you for taking the time to come to the forums.
- 1
-
Oh no. Very sad news. Such a wonderful human being. Rest in Peace Grayman.
- 2
-
1 hour ago, ate0ate said:
What causes the light gem to brighten when the shadow maps/ssao are toggled on in the above gif?
Not only that but why is the lighting changing so drastically?
-
I think someone from here donated! I have to say, thank you so VERY much.
Just a reminder about donating today, if you donate today then that amount will be matched by a corporate sponsor of the run. Fifty dollars will become 100 dollars! It's a great way to make a large impact quickly.
Thanks again
- 1
-
Hey folks.
This Month, I have joined a running group in the Million Reasons Run. It is collecting money for the Sick Kids Foundation which will then give that money to children's hospitals and related organizations in Canada.
Today, all donations will be matched dollar for dollar...so your 10 dollar donation or whatever you choose to donate, will be doubled. So yeah, I am asking for money but it's a great cause.
If you choose to donate, just use the link below and it will take you to my fundraising page!
Thanks!
https://www.millionreasons.run/fundraisers/timgormley/mrr
- 3
-
No, the calculations are all done with bounding boxes if I recall. The 3d model is used for reflections in mirrors.
- 2
- 1
-
No, guards are not programmed to see shadows as it creates far too many ungair gameplay issues.
-
Could the issue be remedied by taking into account how much of the player is blocked by an object + lightgem level + distance. The game already takes distance + lightgem level into account when determining how quickly the guards react. A further check could ease things a bit. Deadly Shadows was able to handle it that way. It checked something like 12 individual points on the player model
So, what are you working on right now?
in TDM Editors Guild
Posted
Should be shared over on TTLG.