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JBERT

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JBERT last won the day on January 27

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About JBERT

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  1. I cannot finish this mission as TDM aborts on segfault. If you have a workaround, I can try it.
  2. I have uploaded savegames here : https://hilbert.systella.fr/public/save.tar.gz
  3. Save games are available at https://hilbert.systella.fr/public/save.tar.gz
  4. I can upload savegame if you want (from 2.09 beta).
  5. I have launched TDM under gdm control and it doesn't abort. But TDM freezes when first AI shows me and I have to kill TDM with signal 9. In gdm console, I only obtain : Linking GLSL program ssao ... Linking GLSL program ssao_blur ... Linking GLSL program ssao_depth ... Linking GLSL program ssao_depth_mip ... Linking GLSL program ssao_show ... Linking GLSL program environment ... Linking GLSL program bloom_downsample ... Linking GLSL program bloom_downsample_brightpass ... Linking GLSL program bloom_blur ... Linking GLSL program bloom_upsample ... Linking GLSL program bloom_apply ... Resta
  6. Same crash with 2.09 beta : Changed location from 'location_city2' to 'location_jacobhome'. The ambient 'snd_jacobhome' (solitude_loop_z) for location 'location_jacobhome' is now playing. Switching to EFX 'location_city1' (#3) Changed location from 'location_jacobhome' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvegarde_rapide_0 seeStakeoutNEW OBJECTIVE signal caught: Segmentation fault si_code 128 Trying to exit gracefully.. Segfault comes just after TDM plays video with the watch in player room. In 2.08,
  7. Same crash with 2.09 beta : Changed location from 'location_city2' to 'location_jacobhome'. The ambient 'snd_jacobhome' (solitude_loop_z) for location 'location_jacobhome' is now playing. Switching to EFX 'location_city1' (#3) Changed location from 'location_jacobhome' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvegarde_rapide_0 seeStakeoutNEW OBJECTIVE signal caught: Segmentation fault si_code 128 Trying to exit gracefully.. Segfault comes just after TDM plays video with the watch in player room. In 2.08, I've n
  8. I can take the turquoisium when door is closed...
  9. I have seen some issues with 2.08 (crazy sound for example.). I have upgraded to 2.09beta and sound issue seems to be fixed. But I cannot take turquoise in museum. Of course, I have opened its case.
  10. Yes, EAX, HRTF are disabled also. I ca send to you Sauvegarde_rapide_0.save if you want.
  11. Same result with seta r_cinematic_legacyRoq="1" : Generated framebuffer DEPTH_STENCIL attachment: 1920x1080 Generated framebuffer COLOR attachment: 1920x1080 Generated render buffer: 1920x1080x16 Generated render buffer: 1920x1080x16 glCheckFramebufferStatus - primary: 36054 - resolve: 36053 Generated render buffer: 1920x1080x1 Restarting ambient sound snd_city1'(city_silentnight) with volume -16.183872 Sauvegarde_rapide_1 seeStakeoutLinking GLSL program environment ... signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. Note that game crashe
  12. 60 fps (@ temp=55°C) with this graphic adapter. What does mean r_cinematic_legacyRoq ?
  13. I haven't tried with 2.09 beta, only 2.08. I have to add that before this crash, sound was buggy (only a continuously sound like a sound arrow). Darkmod.cfg
  14. The video sequence is playing after you come back from past (and you can find the painting in past, not in present). Time machine is in a secret room in abandoned house.
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