

JBERT
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Yes, EAX, HRTF are disabled also. I ca send to you Sauvegarde_rapide_0.save if you want.
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Same result with seta r_cinematic_legacyRoq="1" : Generated framebuffer DEPTH_STENCIL attachment: 1920x1080 Generated framebuffer COLOR attachment: 1920x1080 Generated render buffer: 1920x1080x16 Generated render buffer: 1920x1080x16 glCheckFramebufferStatus - primary: 36054 - resolve: 36053 Generated render buffer: 1920x1080x1 Restarting ambient sound snd_city1'(city_silentnight) with volume -16.183872 Sauvegarde_rapide_1 seeStakeoutLinking GLSL program environment ... signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. Note that game crashe
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60 fps (@ temp=55°C) with this graphic adapter. What does mean r_cinematic_legacyRoq ?
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JBERT started following Hidden Hands: The Lost Citadel (23/07/2020) and seeStakeoutsignal caught: Segmentation fault
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I haven't tried with 2.09 beta, only 2.08. I have to add that before this crash, sound was buggy (only a continuously sound like a sound arrow). Darkmod.cfg
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The video sequence is playing after you come back from past (and you can find the painting in past, not in present). Time machine is in a secret room in abandoned house.
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Yes, I use TDM 2.08. What do you mean when you write "coordinates of the main objective" ?
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Hello, In "now and then" mission, the game crashes shortly after the video sequence where it shows the city watch has located my hiding place with: Changed location from 'location_city1' to 'location_aboveCarla'. The ambient 'snd_aboveCarla' (city_tranquil_01) for location 'location_aboveCarla' is now playing. WARNING:Couldn't add entity book1 to inventory of player1 Sauvegarde_rapide_1 Switching to EFX 'location_city1' (#3) Changed location from 'location_aboveCarla' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvega
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Fan Mission: Now and Then by joebarnin (2020/09/08)
JBERT replied to joebarnin's topic in Fan Missions
Same issue for me (Debian/testing, darkmod 64 bits). In console, I only obtain : Changed location from 'location_city1' to 'location_aboveCarla'. The ambient 'snd_aboveCarla' (city_tranquil_01) for location 'location_aboveCarla' is now playing. WARNING:Couldn't add entity book1 to inventory of player1 Sauvegarde_rapide_1 Switching to EFX 'location_city1' (#3) Changed location from 'location_aboveCarla' to 'location_city1'. The ambient 'snd_city1' (city_silentnight) for location 'location_city1' is now playing. Sauvegarde_rapide_0 seeStakeoutsignal caught: Segmentation fault si_code -
Hello, I'm trying to finish this huge mission but I cannot return to the first world. To go from water world to first world, I suppose I have to go through tunnel on the right side of the big door. But its lever seems to be blocked. It doesn't move. I have used this lever before without any trouble. Then... Bug or I have forgotten anything ?
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Thanks, I've found it. Regards, JB
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Hello Jack, I don't understand...
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Hello, I'm in bank and I'm looking for vault I and II keys. I looked for them in every room without success. Where are these keys hidden ? Regards, JB
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Hello, I have built DR 2.0.4 on a laptop (E450 APU) and it runs very slow. But it runs. Thus I have rebuilt 2.0.4 on an i7 workstation running Debian testing with a Radeon adapter. I have cloned git tree and run git checkout 2.0.4 to detach dit tree from HEAD. When I start DR on this workstation, I only receive : $ darkradiant *** Caught unhandled unknown exception; terminating gdb returns anything and darkradiant.log doesn't contain usable information. I have tested on an old Toshiba laptop (Radeon RV630) with the same result. I have tried to run the same darkradiant binary on a works
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Fan Mission: Window of Opportunity by RJFerret (2014/01/01)
JBERT replied to RJFerret's topic in Fan Missions
OK... I'm looking for this artifact in another cabin... Thanks a lot. -
Fan Mission: Window of Opportunity by RJFerret (2014/01/01)
JBERT replied to RJFerret's topic in Fan Missions
Sure, but For moire than one hour, I haven't progressed