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Houreleven

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  1. Just wanted to let you guys know that the version number isn't updated on the "/download-the-mod/" page. It still reads: "The most recent TDM version is 2.0, released October 8th, 2013." Don't want anybody getting confused, especially with all the talk this mod is getting with the reboot's release. Feel free to delete this post once it's updated. -H11
  2. Here is the OBJ file (I did a straight export [blender objects to obj objects] so they are all in a single file; if you need them each in a seperate obj, let me know.) https://www.dropbox.com/s/a2s3p1n2ux6y7as/Hour11DarkModOBJsingle.zip They are all unwrapped. There's minimal stretching, but it's not flawless. Here are UV exports as alpha PNGs if you need them. https://www.dropbox.com/s/as472tmcee2un58/UVpngs.zip I added 2 Mortar&Pestal sets in 2 different arrangements and an old style hand drill that I made yesterday. Everything is still between 300-400 tris.
  3. Does Blender natively export to .ase? I remember using a finicky script to do it back in the 1.x days.
  4. Yeah, I can Unwrap them. Never know, some texture artists hate to unwrap, others hate to work with someone else's unwrap, haha. Is .obj the preferred format here? I'll have another batch done soon (today's lunch project was 2 mortar&pestals), so I'll try and post these unwrapped in obj when I post those.
  5. Hey everybody. I've been playing the crap out of this for about 2 weeks now and I figured I should give back. I decided to model something off this list each day during my lunch hour. Just models, though, I'm not a texture guy (there's a guy in my office who does that in our work flow). Each model is between 300 and 400 tris. They are completely donated, feel free to make any changes, etc. I'll probably keep doing this, since speed modeling on my lunch break is making my high-poly pro work much quicker. Models are: 3 sickles, 1 shears, 1 Bellows, 1 Meat/Hay Hook. Blend File: https://www.dropbox....rEleven_1.blend I just noticed: In that .gif above, I may have left an AO test texture on the Bellows (it's the only object with environmental shadows), oh well.
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