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Ravenhook

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Posts posted by Ravenhook

  1. Difficult to explain so I have taken a couple of screen shots, the first is made up using half a cylinder, clipped and given the correct angle to the stairs...it's not good and done in a hurry.

    The second is made up with an end cap which looks very nice but I dont know how to get the angle of the first one to cover the steps.

    Hope that explains it better.

    (So I managed to get the pictures the wrong way around)

    post-3003-0-44786900-1540574640_thumb.jpg

    post-3003-0-47936400-1540574649_thumb.jpg

  2. The dreaded patch!

    I need to cover a very long set of downward sloping steps and am thinking along the lines of enclosing them in a tunnel, I have found this portal to be the best looking type (darkmod/architecture/modules/exteriors/ext_stone02_plain/ext_stone02_arch01) for my needs, I am exploring several ways to make the long tunnel tube and a cylinder patch inverted is one of the options, I have created the invert patch and dragged it to an oval to get the correct shape to match the arch model but I need to angle the patch cylinder..so my question is...

    1..Is there a way to clip the patch so that the ends will be vertical irrespective to the cylinders angle and..

    2..is there a way to cut the lower half of the patch off as I only need the upper half for the tunnel roof.

    Thank you.

    D.

    P.S using an endcap patch method I will still need to cut the ends parallel to the arch model.

  3. Are there just the two stock small manholes available or are there any others tucked away somewhere please. I have trouble with the stock one as you can see through parts of it when in game...and what size hole is best for the player to squeeze through please. Thank you.

  4. Thank you, I used a brush and regretted it as soon as I had done it...I will change over to a patch. Movement isn't a problem as it is in an outhouse...but what arg strings would be used to animate it please.

  5. I see, where there is a change of texture throw in a border..(like in my house here there is a skirting board that seperates the floor from the wall)

    Something like I did with the old wooden fence outside the pub. I think looking at it your right, I'll take another look at that after I finish sorting out some of the stuttering when I look in game at some of the areas, I have out in a lot of viz portals which has helped out a lot but it looks like I'll have to cut through half of a particular area with one dirty great big one. Two shots of the fence with the overhanging cobblestones.

    post-3003-0-62745800-1538071584_thumb.jpg

    post-3003-0-65935200-1538071596_thumb.jpg

    • Like 2
  6. I found that lovely steam engine in the models folder and just had to use it, (whoever :ph34r: made that model is a genius by the way) coupled it up to an oil tank (because I couldn't find a huge pile of logs or enogh of a pile of sacks to give the illusion of coal) and away it went...now how to fit it in game..ah, created a sump next to it with two water wheels and two giant pipe bends to add to the illusion of the engine pulling water up from the waterfall area below to power the waterwheels which in turn deliver both electricity and water to the town...now on with my storyline..phew.

    • Like 1
  7. Yes I have a very tall and boring wall, I have put a large prefab building up against it and the roof of that building is just a fraction higher than the ground surface of the inn at the top of the long flight of steps...now all I have to do is put in some viz portals at the bottom of the steps to hinder the view up which is shuddering when you turn around at the bottom, I am learning the benefits of viz portals which you described in your excellent tutorial..still, this is my first attempt and I'm quite pleased that I have no leaks and any suggestions and criticisms are very welcome.

    • Like 1
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