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irchel

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Everything posted by irchel

  1. ok. Now I'm really f(cked. Turning AI off or even setting it to standard causes "doom3 does not work anymore". Everytime. Seems that the GPU hangs because of the now working, but probably memory leaking "heat haze" "water" shader. That means I have to do r_skipPostProcess (btw: It is an error in the wiki calling it r_disablePostProcess, that cvar does not exist anymore) 1 which sorta ruins the immersion for me. It disables bloom as well as a fov correction which results the game in just looking crap... Without improvement through newer drivers I cannot play the game anymore. Its a shame
  2. Would be brilliant if some1 at ATI could swap their AI shaders in a way everything works with CAT AI enabled and to advanced too because performance really gains through that. i bet some1 @ ATI loves our game too, and probably it is someone with a long ass shader writing experience... as a fact, they are the only ones who can write really fast shaders for their Radeons, as it is them only who really know the chips and its instructions etc. pp. - see, not even a driver-compiled GLSL shader is as fast as a good handoptimized counterpart, this is why I don't like the whole "C for shaders" language crap, they all get replaced by ATI and nv anyway if the game turns out to be halfway popular. I don't understand how "old-ass" doom3 assembly shaders can run on newer hardware that has completely different registers and so on than say an r300 (9700) that it was written for back in the day anyway. It must be driver-translated somewhere, so it could as well be _all_ replaced, which is what cat ai advanced does. BUT worketh it should. gouthdammit!!
  3. to me, it's in its own way almost "perfect", except for the rather brutal memory usage. I know mem is cheap those days, yet if 1 gb ram plus 256 mb video ram (my config) is not enough for a standard map and still causes heavy swapping, something isn't right. But the same also applies to commercial titles, with "Age of conan" being the worst of all: fluent gameplay under 2 gb main memory is not possible, and even using 3 gb does not always avoid swapping. This is plain crap. Maybe you should have thought about a port to xbox360 first. good luck with 512 mb *combined* memory..
  4. irchel

    st.Lucia

    Disable Catalyst A.I. helped for my 2600 xt. Unbelivably well made level. Only thing that strucks me is that 1 gb of ram doesn't really seem to be sufficient under vista/32. What, please, uses so much memory? The vertices? Physics? Sounds? Something must be really inefficient there.
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