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Everything posted by SlipNthruShadows

  1. Fantastic, thanks for pointing me to your wiki... guess I should have looked a little bit harder. Anyhow I edited the config file for both the textures and the screen resolution. Now I can see the level in its full glory. I did however notice one other thing while playing, Anytime I panned / rotated the screen using the mouse the image appeared really choppy. Moving in straight line everything was seemless no "choppiness". Using the com_showfps command, I could see that I was getting a constant 40 fps no matter what I did physically in the game. From my experience that frame rate should be more than enough to prevent this type of visual "choppimness" affect. I've tried lower resolutions, turnning off AA, turning Vsync on / off none seemed to eleviate the affect, and my frame rate would remain 40fps no matter what I changed these settings to. Kinda seemed odd. These are the current texture settings: seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" Have any ideas? Thanks again for the help. P.S. So far St. Lucia looks stunning. I'm looking forward to being able to use TDM to create some content. Its simply amazing what you all have achieved with this mod thus far.
  2. Hey All, I've been viewing the boards as a guest for quite some time now and I hate for this to be my first post, but it is what it is. I'm a huge fan of the thief fanchaise and I'm tickled to see this group investing their lives into a mod that resembles the feel/formula that made the orginal Thief such a masterful game. Anyhow I want to say thank you to everyone who has contributed to this mod's development. Its a great achievement and a jewel to the Thief Community; keep up the fantastic work! Now onto the subject of my post. I didn't see an offical technical problem thread so I figured I'd start one in the hopes that it would consolidate such issues for future troubleshooting for the users and be a means of tracking them for the mod developers. I've just recently installed the TDM: St. Lucia Mod/Map =D. The problem is I'm suffering from some issues. Background about my Rig & Doom3 w/o St. Lucia. - Rig - Make / Model: Custom OS: Vista Ultimate - 64bit - (SP1) CPU: Quad Core Q9550 Graphics Card: ATI Radeon HD 4870 X2 - (Drivers: Catalyst 8.10) RAM: G.Skill DDR2-800 - (8gig) Motherboard: Asus Rampage Formula - (Chipset: Intel X48) SoundCard: Asus Supreme FXII - (PCI-x card shipped w/ mobo) Monitor: Dual Monitors **Hardware Drivers Updated: 1 month ago. Doom 3 Specifications: Doom 3: Version - *verified using console* -Able to run Doom3 w/o any problems. St Lucia Video Settings: Screen Size: 1600x1200 Aspect Ratio: 4:3 V-sync: No Antialiasing - Off Ambient Rendering - Standard When I loaded St. Lucia, all the menus / load screens worked well. As soon as I entered the level all the ground / terrain & most building textures were Black. I could see vegetation, static mesh objects like wagons / barrels / pallets / boxes, and the sky box appeared error free. I could also see 2 different building textures, a cross hatched wood type texture and a wood grain texture, the rest of the building textures were black. I would have taken a screenshot of it, but I don't know how =D. I tried adjusting the gamma but it had no affect on the ground / terrain textures. Then after I tried to exit the game for the first time, it crashed and left a light grey screen and I had to hard reset my computer because it was completely locked. There was no error message that I could relay to you either. Since then I have not been able to repeat this crash. I hope this is enough detail to start with. I'd be more than happy to provide more details. I'm just out of ideas and would need a bit more direction. On the topic of screen resolution, are there any plans of supporting widescreen such as the 16:10 / 16:9 resolutions in the future?
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