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Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.
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Aw! Thanks. I just started a .map from startmap.map, without project. I guess to implement and test I need at least to create a defs directory and whatever is needed, then package it into a .pk4 and install it?
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spawnarg "set spawnarg on attachmentname" "value"
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Did the trick, thanks a lot! Really handy, since I had only one spawnarg to override.