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Bastoc

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Status Updates posted by Bastoc

  1. Building a FM. Expected duration of task: couple of hours. Reality: tens of hours.O Lord Builder please help thy servant avoid silly mistakes.

    1. Show previous comments  2 more
    2. Bastoc

      Bastoc

      I've no problem making my own stuff because of what you said Sir Taff. I just mean sometimes I waste so much time and think "If only I had done that!"

    3. Xarg

      Xarg

      I don't mean fully kitted out rooms, just the basics. 4 walls/floor/roof, maybe a bed and a fireplace. Would also be useful for new mappers to get a feel for the scale of a mission, especially if that room had a neutral unarmed guy in it they can drag around to fit geometry to.

    4. Sir Taffsalot

      Sir Taffsalot

      @ Bastoc: Don't worry. It's a learning curve. Your first FM will always be your most challenging. When you complete your first FM mapping becomes a lot easier.

  2. Two job interviews tomorrow. Could use some flash bombs in case it goes wrong...

    1. Show previous comments  3 more
    2. Bastoc

      Bastoc

      Ahah, thank you guys for those wise words. I'll be fine ;)

    3. Lux
    4. Bastoc

      Bastoc

      It went pretty good I think. We'll see. If not I'll have time to map anyway!

  3. Hey, is there a simple way of tweaking a def_attach entity? E.g. I want to use flame_sp but with a higher light value. Thx.

    1. Show previous comments  1 more
    2. Bastoc

      Bastoc

      Aw! Thanks. I just started a .map from startmap.map, without project. I guess to implement and test I need at least to create a defs directory and whatever is needed, then package it into a .pk4 and install it?

    3. Obsttorte

      Obsttorte

      spawnarg "set spawnarg on attachmentname" "value"

    4. Bastoc

      Bastoc

      Did the trick, thanks a lot! Really handy, since I had only one spawnarg to override.

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