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Everything posted by vvGarrettvv
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regarding the AC`s : my personal (!) hitlist: 1. AC2 2. AC-brotherhood 3. AC-revelations 4. AC1 5. AC-black flag (nice pirate adventure - less AC-experience) 6. AC-3 didn`t play the other parts
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Fan Mission: Lord Edgar's Bathhouse by Goldwell (27.12.2014)
vvGarrettvv replied to Goldwell's topic in Fan Missions
Love this mission. Looks good. Feels very good. And the Garrett - voice acting...great. No! fantastic! If there will ever be a official DarkMod-campaign, this has to be the main actors voice. ;-) -
how`a about that one? http://mathworld.wolfram.com/p-adicNumber.html
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I`m in, when we are back from our wedding trip to Thailand. Played this mod years ago. By the way: I love Unreal Tournament 1. This, UT2004 and Thief 1/2 are some of my alltime-favorites :-). Yesyesyes...along with a dozen others :-P
- 14 replies
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- thievery
- unreal tournament
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or just rock :
- 345 replies
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- music
- progressive
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The CryEngine (2/3) can be used for stealthy gameplay,too [ www.crytek.com/cryengine/cryengine3 ] But it is not THAT cheap :-P And...Yes...City hubs are a gameplay-fail in my opinion, too. They are used for keeping the gamer busy and shall cover, that there`s a weak or no plot at all. In T 1 & 2 there wasn`t any hub, but a great plot. I couldn`t stop playing, til I finished those games. In T4 the gamer is lost in a big Labyrinth with a complete uninteresting plot. And the transition-points are sucking major *ss. "Do you really want to leave the area?" is a question, I don`t wanna see in game at all. Especially in a thief game, where suspense is the motive for gaming. A complete bummer! But I know, it`s very difficult writing a exciting plot. When is the last time we get a game with a plot, who sucks you into it and you can`t leave hold of the mouse/controller?? ( Except the Levels of our TDM-team, .....naturalmente ) It`s easier to show the folks great effects, if any! And a main charachter drugged to the eyeballs , with a somewhat SM-gay-optics, living in a belltower (certainly). The last thing I know is, that Garrett wasn`t even able paying his rent for his old-quarter-apartment. But. Yes. A belltower is more...u know......lead.......\m/..... And he was wearing a cloak. Sign o`the times? Possibly. But Does it have to be? And don`t let me begin about the sound ( score, location of sound, Lip-syncronity, the list is endless ). Why doesn`t it surprise me, that 27 people from the T4-team were fired? Edit: Regarding the development : SE sould hand over the rights for the Thief-series to TDM. Period.
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With this release they flushed this IP down the drain. If people want to play a Thief-style game, obviously TDM is without any alternative. A xx million dollar budget and a great marketing campaign is no replacement for ambition & passion. "They got the name, we got the game"
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I will give this game the name: "T4- the thieves foggy railway" KI = boring, dumb like F*** athmosphere = between the cutscenes, Garrett`s soliloquys, an intromovie created in a b-movies-director worst nightmare after 2 peperoni-family-pizza and 15 bottles BUDWEISER , a plot interesting for gamers that loves "Farming simulator" or "the sims"??? No. No athmosphere....except...the fog... :-P immersion = if u found it, pls tell me where to find interface = a real immersion killer. looks like made for another game. a bad game A Bugfest - I will wait for the next major patch, before I will play any further . At least I payed only 19,-bucks
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I HATE THE FOG http://jermi.dyndns.org/~jermi/stuff/Thief/thief4_fog.jpg
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Fan Mission: Cleighmoor (by grayman) (2014/3/1)
vvGarrettvv replied to grayman's topic in Fan Missions
Awesome. Grayman...you are a workaholic. You made my day. -
yes.I know. ["all the more amazing, that I can allocate where the sound is coming from."] thats was more ironic :-) I never sayed that the sounds sources are stereo mixed sources. The sound engine does the positioning of the individual source (mono) as far as I know. But what I mean is, that a too excessive final reverb is 1) complete unrealistic 2) makes it impossible to hear where f.e. a guard is walking Sometimes I found the reverb in T1&2 too overemphazised. But I love them though, more as a stylistic element. I really love the TDM -sound as it is. It`s kindof realistic and more dry. The ambience in TDM lived up to it`S purpose. After playing some minutes playing T4 til the gamebreaking bug I stepped into, I aprreciate all the sounds even more than before :-) :-) If there`s something I would change, it`s the volume levels of the voices (guards) =higher or dampening the steps of our Thief.
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all the more amazing, that I can allocate where the sound is coming from.
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Yes. Taking Thi4f as a game on it`s own can help :-) But even then it`s kind of dumb. It`s like Dishonered 1.1 with an Emo-Main-charakter. Sometimes I think, The gamer has more freedom in Dishonored. But I can be wrong. A really funny thing (or even not) is, that there are timber beams everywhere and little EmoG can only fire rope-arrows where given by the plot.
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Yep. Both. :-) When I think about the standard of quality here. (Remember our little chit-chat`s about ambience-music :-) ) The ambition. And the results. Take your and choco`s "gatehouse" grayman`s "WS"-saga and ALL the other great maps, where every single map on it`s own shows more Thief-feeling than 1 minute in Thi4f. And TDM is a hobby-project ! So. Yes. SE should be ashamed! And regarding REBOOT`S : Never seen a good one.
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Ooopps.. What I mean is: I really love the old puristic game design of T1&2 . That`s why I love TDM ( and even take a look @ the dark radiant creating my own level...but that`s another funny story :-P...) and disabled all the super-palooza-effects in T4 for having a somehow similar feeling. But even without all the help-functions and smart-moving and so on...... it will not be "my game". Sqeenix has got the best templates and the opportunity to get help from a prosperous community. But they failed. In almost every aspect. Levelstructure, sounds, music, the railway-gameplay and so on
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Just playing T4. I disabled all the focus and whatsoever functions. It feels like a uninspired "thiefs railway" with Emo-Garrett. There`s nothin in it, for what I`m think it could be implemented in TDM. No.I´m not impressed.
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That`s not that easy. As far as I know the Thief we all know & love has been build `twice`. First the geometry-map . Then the level has been build a second time in cubes, which simulates the different reverberation-rooms. LG developed a special tool for displaying both maps side by side. Then if u enabled EAX, which amphasises the different reverbs u got the boombastic Thief-feeling [Eric Brosius awesome sounds] I dunno exactly how it works in "dark radiant", but the sound-positioning in TDM is pretty good. not that bold, than it was in Thief 1 & 2, but very good. As mentioned in another thread, ther`es EFX-support coming up. I think,we have to wait, til it`s implementation has been finished and look afterwards, what additional reverbs are useful, before we all get what nobody wants: a total reverbal-super-palooza with no exact positionig.
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*LOL* We should send them T4 and see what they can make out of it.
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Reversing & modding T4? Isn`t there the old saying: "You can`t polish a turd"? I would rather do a complete overhaul.
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Help pick a loading screen for "Inn Business"...
vvGarrettvv replied to RJFerret's topic in Fan Missions
Parchment. But without the hand. -
The positioning of sound is good in TDM. I mainly play it with a simple hifi-headphone & it works great, even without surround,which is no guarantor for exact sound positioning. Working EAX, or (upcoming) EFX in TDM would be more useful. Switch the logitech to stereo mode.
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- surround sound
- 3d audio
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Fan Mission: Home Again (by grayman) (2014/2/12)
vvGarrettvv replied to grayman's topic in Fan Missions
Off da hook! First "the gatehouse" & than "home again" TDM shows who has the real stones . Thx grayman (and of course BD and chupacabra)