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vvGarrettvv

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Posts posted by vvGarrettvv

  1. I already own the original Dishonored and have played it, but was interested in getting the DLCs.

     

    They're all on sale on Steam atm...if I buy the two I'm mainly interested in, it's $11.00.

     

    For an extra 50 cents, I could buy the GotY edition, which also comes with two other small DLCs that might be interesting.

     

    Saves me a couple bucks, but the deciding factor for me will probably be whether I can play the DLCs without having to play through the entire story again if I get the GotY edition. Don't really have time for that atm.

     

    Anyone happen to know how that works?

     

    Also, are there any Assassin's Creed games that are worth playing? They're on sale too.

     

    regarding the AC`s :

     

    my personal (!) hitlist:

     

     

    1. AC2

    2. AC-brotherhood

    3. AC-revelations

    4. AC1

    5. AC-black flag (nice pirate adventure - less AC-experience)

    6. AC-3

     

    didn`t play the other parts

    • Like 1
  2. Well, I've always liked a good deathmatch game and UT--e.g. UT2k4 (I hated the vehicle modes, loved vanilla TDM/DM and the coop), so I can't complain. However, I really didn't like UT3. Something felt "off"--maybe the netcode was bad? I don't recall. Also, sometimes I get the feeling that they add so much detail to the environments that it becomes distracting to the player's eyes and thus subtlely frustrating (and if that's the case, I don't have high hopes for the new UT).

     

    Thats`why I´m still playing my good old UT99, when I`m gettin tired sneaking around.

    There`re still many servers online. It`s the essence of Unreal Tournament. Hopefully

    they creating a new UT with the feel of the first one without this optical superpalooza of

    UT3 .

  3. It will be set 800,000 years in the future, and will be called Thief 2...The Morlock Age.

     

    The Thief-master general will be there in monkey form, always catching Garrett at the end of every mission...yet, always letting him slip through his monkey fingers... :ph34r:

     

    Basso is an angry rooster this time, pissed off at Garrett, because he falls in love with Jenivere...who is now a chicken.

     

    Crap! I definetely have to smoke this "astro turf", too .

  4. In the end, it almost doesn't matter which engine to use (as long as it's newer than id tech 4, of course), because the more modern it is, the better it can handle larger levels. I am convinced that Thi4f maps are that small because of the limitations of last-gen consoles. Had this game been created solely for next-gen consoles, things would have been different.

     

    Also, city hubs were a downright stupid idea back then in the days of TDS, and they are a stupid idea now. I wonder why Squeenix used them at all, after all the player gets to be held by his hand all the time, and a series of levels would work much better in this regard.

     

    The CryEngine (2/3) can be used for stealthy gameplay,too

    [ www.crytek.com/cryengine/cryengine3‎ ]

    But it is not THAT cheap :-P

     

    And...Yes...City hubs are a gameplay-fail in my opinion, too. They are used for keeping the gamer busy and shall cover, that there`s a weak or no plot at all.

    In T 1 & 2 there wasn`t any hub, but a great plot. I couldn`t stop playing, til I finished those games. In T4 the gamer is lost in a big Labyrinth with a complete uninteresting plot. And the transition-points are sucking major *ss.

    "Do you really want to leave the area?" is a question, I don`t wanna see in game at all. Especially in a thief game, where suspense is the motive for gaming.

    A complete bummer!

    But I know, it`s very difficult writing a exciting plot. When is the last time we get a game with a plot, who sucks you into it and you can`t leave hold of the mouse/controller??

    ( Except the Levels of our TDM-team, .....naturalmente :D )

    It`s easier to show the folks great effects, if any! And a main charachter drugged to the eyeballs , with a somewhat SM-gay-optics, living in a belltower (certainly).

    The last thing I know is, that Garrett wasn`t even able paying his rent for his old-quarter-apartment. But. Yes. A belltower is more...u know......lead.......\m/..... <_<

    And he was wearing a cloak. Sign o`the times? Possibly. But Does it have to be? And don`t let me begin about the sound ( score, location of sound, Lip-syncronity, the list is endless ).

    Why doesn`t it surprise me, that 27 people from the T4-team were fired?

     

    Edit: Regarding the development :

     

    SE sould hand over the rights for the Thief-series to TDM.

    Period.

  5. With this release they flushed this IP down the drain. If people want to play a Thief-style game,

    obviously TDM is without any alternative. A xx million dollar budget

    and a great marketing campaign is no replacement for ambition &

    passion.

     

    "They got the name, we got the game"

  6. I will give this game the name:

    "T4- the thieves foggy railway"

    KI = boring, dumb like F***

    athmosphere = between the cutscenes, Garrett`s soliloquys, an intromovie created in a b-movies-director worst nightmare after 2 peperoni-family-pizza and 15 bottles BUDWEISER , a plot interesting for gamers that loves "Farming simulator" or "the sims"???

    No. No athmosphere....except...the fog... :-P

    immersion = if u found it, pls tell me where to find

    interface = a real immersion killer. looks like made for another game. a bad game

    A Bugfest - I will wait for the next major patch, before I will play any further .

    At least I payed only 19,-bucks

    • Like 1
  7. yes.I know.

    ["all the more amazing, that I can allocate where the sound is coming from."]

    thats was more ironic :-)

    I never sayed that the sounds sources are stereo mixed sources.

    The sound engine does the positioning of the individual source (mono)

    as far as I know. But what I mean is, that a too excessive final reverb is

    1) complete unrealistic

    2) makes it impossible to hear where f.e. a guard is walking

    Sometimes I found the reverb in T1&2 too overemphazised. But

    I love them though, more as a stylistic element.

    I really love the TDM -sound as it is. It`s kindof realistic and more dry.

    The ambience in TDM lived up to it`S purpose. After playing some minutes playing T4 til the gamebreaking

    bug I stepped into, I aprreciate all the sounds even more than before :-) :-)

    If there`s something I would change, it`s

    the volume levels of the voices (guards) =higher

    or dampening the steps of our Thief.

  8. Rich, sadly, batch processing only works with conversion, and not effects. Different sounds require different amounts of verb, so what sounds good on one may be too much or too little for another.

     

    Garrett, in regard to positioning, pretty much all the sounds I've come across so far from TDM are mono, so positioning is relative to the sound source, it doesn't affect the stereo field.

     

    Mr. Mike, I intend to do all the sounds but it's going to take some time. I will indeed post for all to download and apply if they wish to.

     

    all the more amazing, that I can allocate where the sound is coming from.

  9. I felt plenty immersed to be honest. I seemed to skip over all the glitches and borked visuals people have encountered, which is ironic given how I got it. Nothing really took me out of it, although it's definitely not the most immersed I've ever been. More difficulty would have definitely made me a bit more receptive to my surroundings and fear detection more but for what it's worth, I did get to that stage where you forget you're just sitting there pressing keys. I wasn't immersed in the world but I was immersed in the game, so to speak.

     

    Yes.

    Taking Thi4f as a game on it`s own can help :-)

    But even then it`s kind of dumb.

    It`s like Dishonered 1.1 with an Emo-Main-charakter.

    Sometimes I think, The gamer has more freedom in Dishonored.

    But I can be wrong.

    A really funny thing (or even not) is, that there are timber beams everywhere

    and little EmoG can only fire rope-arrows where given by the

    plot.

  10. I think he means T4 wasn't beta tested before release and is a rushed POS, but he could also mean T4 has no soul, no ambience, no atmosphere despite the bling.

     

    Yep. Both. :-)

    When I think about the standard of quality here.

    (Remember our little chit-chat`s about ambience-music :-) )

    The ambition. And the results. Take your and choco`s "gatehouse" grayman`s "WS"-saga

    and ALL the other great maps, where every single map on it`s own shows more Thief-feeling

    than 1 minute in Thi4f.

    And TDM is a hobby-project !

    So. Yes. SE should be ashamed!

     

    And regarding REBOOT`S :

     

    Never seen a good one.

  11. Well make your mind up. Do you want newly implemented mechanics or pure thief gameplay with everything new turned off? Thief had barebones w,a,s,d, shoot arrows, smack fools, climb things and right click to steal things. That's what TDM has, too, so I don't know what you mean.

     

    Ooopps..

     

    What I mean is:

    I really love the old puristic game design of T1&2 .

    That`s why I love TDM ( and even take a look @ the dark radiant creating my own level...but that`s another funny story :-P...)

    and disabled all the super-palooza-effects in T4 for having a somehow similar feeling.

    But even without all the help-functions and smart-moving and so on......

    it will not be "my game". Sqeenix has got the best templates and the opportunity to

    get help from a prosperous community. But they failed. In almost every aspect.

    Levelstructure, sounds, music, the railway-gameplay and so on

    • Like 1
  12. Just playing T4.

    I disabled all the focus and whatsoever functions.

    It feels like a uninspired "thiefs railway" with Emo-Garrett.

    There`s nothin in it, for what I`m think it could be implemented

    in TDM.

    No.I´m not impressed.

  13. I hope reverb will be a possibility in the future.

    That was one of the most amazing features in the Thief games.

     

    That`s not that easy.

    As far as I know the Thief we all know & love has been build `twice`.

    First the geometry-map . Then the level has been build a second time in cubes, which simulates the different reverberation-rooms.

    LG developed a special tool for displaying both maps side by side.

    Then if u enabled EAX, which amphasises the different reverbs u got the boombastic Thief-feeling [Eric Brosius awesome sounds]

     

    I dunno exactly how it works in "dark radiant", but the sound-positioning in TDM is pretty good.

    not that bold, than it was in Thief 1 & 2, but very good.

    As mentioned in another thread, ther`es EFX-support coming up.

    I think,we have to wait, til it`s implementation has been finished and look afterwards, what additional reverbs are useful, before

    we all get what nobody wants: a total reverbal-super-palooza with no exact positionig.

  14. The positioning of sound is good in TDM.

    I mainly play it with a simple hifi-headphone & it works great, even without

    surround,which is no guarantor for exact sound positioning.

    Working EAX, or (upcoming) EFX in TDM would be more useful.

    Switch the logitech to stereo mode.

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