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Byrgius

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Posts posted by Byrgius

  1. I have a problem with my map where I created a glass frame around the door and by putting visportal in the door it obviously blocks the light coming from the room. Is there any way to make visportals act to the glass differently? By letting the light out?

  2. I was thinking, since the mission list is growing in TDM that the download mission screen needs a bit of work. Filters for sorting out missions would be such a great feature like mission release date, name, rating (perhaps?), package size, etc.

     

    If this was discussed before, I apologise, but I'd really like to see this in TDM one day.

     

    Cheers!

  3. I really don't like the new Thief feel. Time frame is about 100 or more years in the future, so I feel like I'm playing in 1900's - 1920's :S

    They're now saying "shit" and "fuck" all the time which is really disturbing. No deep mystery in this game, everything's presented to you by cutscenes.

    No classic ground material sound and light exposure which was one of the most original and main thing in previous games.

     

    Overall I'd say it's a decent game, but not worthy of wearing a name 'Thief'.

  4. Aryx, from reading the comments in the "what are you working on" thread, I gather that most mappers need several months to finish their works. So you would be perfectly on time if you took only a year to finish your map in that quality.

     

    Thank you! :) Well I have much in mind for this map - more then one level in a map so it would take a while. Thankfully, Bikerdude and Fieldmedic are willing to help me out, that way this map may see the light of the day in the near future.

    • Like 1
  5. Thank you so much!

    Actually I was led by my own spontanious inspiration and I spent many many hours on details, which I miss in most of the maps (it brings the liveness in, so the player can emphatize much better and feel like every single AI lives a life of his own), even if I made only couple of rooms.

    I had some of the map drawn on paper and some plot on my mind, above mystery (which I love in Thief and TDM) that can be revealed only if player explore the area in detail. I had 3 different atmospheres in mind with tremendous ammount of secrecy, which could blend perfectly with the plot.

     

    Though the area would be gigantic and my knowlage of mapping is poor, as this is my first ever project I got into. If anyone (or more) experienced mappers'd be willing to help I'd love to give it a go. :)

  6. 1. I have many chairs in one room, and I set all of them as entity. Is this more performance consuming then if they were func_static?

     

    2. I made my own 'pub desk door', but AI won't use it. When I set path through it it just keeps walking into it. I have a default settings of mover_door for AIUSE. How could I make an entity open it?

     

    3. I have a jewelry box and I can reach loot inside without even opening the lid. Is there a spawnarg or something that blocks the frobbing?

     

    Thanks for your answers.

  7. Yeah I've checked the tutorials on Wiki, and I understand the meaning of them. The thing is everything was working just one test ago, and in the next they weren't. I cloned them all from the first one I created, so they have same characteristics (I checked).

     

    A random thing happened with chest lid rotation too, which changed from 0 0 90 to 0 90 0. I discovered that completely by accident. I made the chest two days ago, it was working (tested) and didn't change anything on it since.

     

    Bugs perhaps?

  8. Don't know if I get you right, but you just have to trigger lights to turn them on/off. You do not have to set the light color to black or anything like that.

     

    Ah ok, I've red that somewhere in TDM Wiki about color change for on/off result. Though there could be a simpler command. How do I do that then?

    There's a couple of trigger spawnargs.

     

     

     

    Another thing happened to me, not sure if it's a bug or what.... I set my VisPortals on each wall of rooms and in between the doors. I tested it couple of times and it worked like a charm (no light scattering between doorframes and all the noise from the other rooms was lowered when the door was closed). Then I added some models in some random room and when I dmapped again and tested, it was like VisPortals were not there. Only one remained operational. I checked for leaking and couldn't find any, then again, I didn't touch VisPortals after I got them to work earlier...

     

    Any ideas why?

     

     

    6ih2tx.png

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