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Moon Hoplite

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  1. Ok, how do I know if my CD isnt corrupt? The installation runs fine. Thus files should be too? Maybe it's my ATI mobility + windows 7 combo? Or outdated opengl/system files? Or ATI tray tools screwing something up? Or my radeon pro? My modded CCC drivers? How to turn off powerplay?
  2. Saying turn off cat AI is getting redundant. Of course I did. Thanks, I ll try doom3world. The body dissapearing and re appearing is the main issue with me. !! !! !!
  3. Hi, I know that I've posted a few technical help questions on this forum about this before, but I really need some help. My doom3 copy is very "bugged". My Doom 3 is THE CORRECT 1.3.1 (BTW). Firstly. There is a doom 3 bug where corpses which are gibbed dissapear (as normal ). Then Reappear for a few seconds headless then dissapear. Secondly, Using most mods causes the crosshair to be positioned incorrectly. The bullet always hits the lower right of the crosshair. I use an ATI mobility 5730 card windows 7 x64 bit, for references. ATI CCC 10.7 Is this due to my faulty doom 3 CD? I've heard some people have this issue on the steam forums too. Thanks.
  4. Hi Can anyone recommend a good overall ATI CC version for older games, TDS, some new games, doom3 and TDM in general? 10.10e mobility is great, but sucks with doom 3, I think. Specs ATI RADEON HD MOBILITY 5730 series. Windows7 64 bit. Thanks.
  5. Can we expect a release within the weekend? Or a few weeks?
  6. Great news. Hope it's released real soon. Seems like an essential bugfix patch.
  7. 1366 vs 768. 16:10 I dont think so. I've tried different resolution. Im telling you, it's the bloom and HDR features in these kind of mods (sikkmod, Denton's and perfected). That's why vanilla doom and TDM are fine with crosshairs for me. This issue is not only me, it happened to a few people apparently.
  8. Of course. I use 10.11 CCC it's off. It's definately off, by using the default CCC settings that's why doom 3 vanilla and TDM are fine
  9. This crosshair bug happens to me in every mod which includes advanced graphical enhancements. TDM works fine, however (yay). Anyone with catalyst 10.11 getting this issue too? ATI mobility 5730 x64 bit, windows 7. Could anyone recommend a good ATI mobility driver version who doesnt have this issue in other mods? Thanks
  10. Hi, I noticed that TDM 1.05 is 100% complete. Is it going to get an early release anytime soon? Just curious, thanks.
  11. TDM doesnt have a crosshair, so it's hard to tell. It's definately a bloom problem. Vanilla doom 3 doesnt have it. Every mod in doom 3 with bloom gives me the crosshair problem with my ATI mobility. How to disable all of the bloom/HDR features? Delete the line entries in autoexec.cfg and doomconfig?
  12. This has mainly happened in mods with possibly bloom and HDR. Doom 3 world seems pretty inactive. I think it's an ATI mobility problem? Will TDM have the same problem? Thanks.
  13. Hi, with TDM 1.04 I've been getting the: malloc failure for 4194312 or the "Mission Loaded: Please Wait" problems when running Return to the City v2 and training mission. I doubt my laptop vRAM is too low, since my page file size is set at 5000-6000 and I have 4GB RAM. I use ATI CCC 10.11, and disabled catalyst AI. Any ideas? Thanks.
  14. Hi, This is mainly a question about doom 3 with various other mods (and maybe TDM). I have 1.3.1 installed correctly. However, my crosshair is inaccurate. Bullets hit a little lower right off the crosshair target. This never happens in vanilla doom 3. It happens in perfected 5.1.0 mod and some graphical mod. Any help? Thanks.
  15. I love the gameplay direction this mod has. I would personally just like the game to be more smooth and refined foundations, of which the original thief games had. Like AI, animations, sound, good blackjacking, acceptable sword combat etc. Nothing felt wierld or missing in the original thief games (to me). It's good to hear that you guys are working on the blackjacking though. For example, no missing animations/features, which would make player-guard/NPC interaction seem 'smooth'. For example, guards properly reacting to the player. If the guard only stood stiff and yelled alert and ran to you, it wouldnt seem 'right'. When civillians spot the player, they should use 'cowering' animations, yell something and run to a guard, etc. When guards patrol they should be slightly hunched, and not walk with perfect posture (how tiring would that be). Some things I'd like to see be added are guards with big hammers using 2 handed combat. and some more magical potions. It's kinda hard to explain for me, so sorry if it isn't clear what Im writing. PC gaming isnt dying. It would be the last platform to die if gaming in general was to die.
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