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vorob

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Posts posted by vorob

  1. Spent some time on the mission! Wandered around the city, studying it for some time.

    Spoiler

    Just transferred myself to another dimension, took some time to get there cause despite i almost immediately entered the mansion, i missed the opening bookshelf :)

    Found another duplicated asset that produce flickering.  It's under the table.

     

    I also found the source of "lines" artifacts. It's ambient occlusion. When it's enabled i see some black lines. That's weird. Also bloom makes whole level filled with it. Is that normal?

    p.s. looks like heavily compressed yt video just hide the artifacts. What a fail...

     

     

    The Dark Mod 2.11_64 14.04.2023 23_51_12.jpg

    • Like 1
  2. Friends, my claims will sound petty, I just still haven't found enough time to fully immerse myself in the mission. Hope to do it this weekend.

     

    So, firstly, I met a duplicated and, as a result, a flickering window sill.

     

    Secondly, I can't figure out what version of the fan mission I have installed and whether the update is needed or not. I understand that you can play without updates, but since I'm at the very beginning, I'd better update and play the latest version.

    42342343.thumb.jpg.1bbac8844d90282ddf54620a6d8c7a76.jpg

     

    Description page for installed mission says that I've got version 1.1, while the download list states that mission is version 4.

    And the last remark, the page with the mission info don't fits right and overlaps on the OK button.

     

    Untitled.thumb.jpg.c0aaa347a9df3bff8b57ed913f09c1c2.jpg

  3. Kida strange question but still. I've recently found a perfect laptop for retro gaming, it is packed with c2d, ATI X1900, and runs on Win XP. Does 2.08 still work on such ancient technology? Didn't dig much, but I've tried the previous build, and launching exe didn't launch anything, there was no even error message. Nothing.

  4. So i found a a perfect retro gaming machine recently. It's a Fujitsu Siemens Amilo Xi 1546 with ATI X1800, 2Gb Ram and Core 2 Duo T5600. I'm on Windows Vista x32 and DarkMod isn't working for me. I've install latest version, launch non x64 exe and can do everything in menus, install St, Lucia and after long loading i'm getting generic Windows error that application was closed. Where is the dog buried?

  5. On 1/11/2020 at 7:26 PM, HMart said:

    If you don't mind the opinion of a random internet person, see the hidden content below to know more about stencil shadows and shadow maps. 

    Thx! Though it looks like ancient info cause no one would say today that crisp stencil shadows look good. I think right after the first game with soft shadows, crisp shadows became awful thing. IMHO.

  6. Guys, this really looks magnificent! I think 10 minutes of my 2 hours stream I was playing with light and checking shadows https://youtu.be/gMAvaK2zqxo?t=5360

    Soft shadows add volume to the scene it looks more natural and believable. 

    Where can I read about stencil shadows and maps? From what i've seen map looks much better. Then why stencil exists? 

    Now my tiny dream to see a daylight mission with the fast-moving sun that will cast shadows from every building and character. 

    • Like 2
    • Thanks 1
  7. Guys, thank you for this mission. I enjoyed it and spent two happy hours on it with my friends from darkfate (https://youtu.be/gMAvaK2zqxo).

    Few notes:

    Spoiler

    Shack, where this fixer from sewers lived, looks like some pagan witch house, but there was no further thing on this story. Just a coincidence? 


    For some really strange reason, it was hard for me and some other players to find the hat for snowman. But I must also admit that every "puzzle" in this mission is logical.
    Tell me please, this guard has some random element? Cause most of the  time, he never vent to the storage room, but suddenly he visits it: https://youtu.be/gMAvaK2zqxo?t=4717
    Same place, is it possible to fix the generator? Couldn't check it myself cause I used all my fire arrows? 
    If we need some criticism, one thing I didn't like, it's the forest. These 2 polygonal trees look just bad compared to the detailed environment of exteriors and interiors of buildings.

    • Like 1
  8. Just completed this fan mission. Not bad, but has some cons.

     

    While I can praise visuals for interiors, outside of the house is not that good in terms of details.

     

    The mission is pretty linear and doesn't offer many possibilities for alternative routes.

     

    What I really didn't like is the idea of a switch in the dining room. That was really hard to find and the clue doesn't help that much.

     

    But the main point for disappointment is scripting. Just take a look my gameplay part about steward:

     

    50:54

     

    Oh, he dropped the key, i should probably follow him.

     

     

    WAT? What key did he drop, where is it? Why is he walking only when I'm not around? If he closed the upstairs door in front of me, how can I get there? Also, this battle scene happened for me with an open door and second time it happened even without dude entering the room.

    • Like 3
  9. Ye, its okay for games where light is just a decoration. But in darkmod/thief, from my point of view, everything should be in real time. So current state is perfect, just need to make shadows soft.

     

    I think i saw a year ago darkmod with soft shadows. Just can't remember where... Maybe it was your wip screenshot?

  10. There are no magic "one-size-fits-all" tricks here. But you can design a map in such way. You need to use projection textures and non-shadow-casting lights to sort of "manually lightmap" your level, just like modern game engines would do. This requires a lot of work and design, but it can be done. And what is most important, the lightgem will react correctly, so you don't need any other special hacks to maintain that illusion.

     

    Sounds like shadows should be drawn... But i'm talking about real time soft shadows. Like in modern games :)

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